Homebrew Half-Siren Species Details

The Half-Siren is drawn to water and the sea because of it's siren heritage, but it is also enticed by the idea of adventure and excitement due to the wanderlust from its other parent. One would have the greatest chance of seeing a Half-Siren in fishing towns or any city with a large port.

Half-Sirens come in softer pales, tans, and black skin tones due to the lesser degrees of sunlight they see. Ears are slightly pointed like a half-elf, while gills sit near the top of the neck posing as shallow cuts, and webbing connects between their toes.Eye colors range from black, green, blue, teal, and silvers.

The Half-Sirens that lean more towards the Siren side may have scales along their arms, hands, lower legs, and feet. Meanwhile, Half-Sirens that are more human-like would have a more varied range of hair colors, like blonds, browns, and auburn, and short facial hair on the rare chance of a male.

Half-Siren Traits

Half-Sirens have the power and magic of Sirens in their blood, diluted but made more diverse by their humanoid parent.

Ability Score Increase

Your Dexterity score increases by 2. Your Charisma score increases by 1. One more ability score of your choice increases by 1.

Age

Half-Sirens mature anywhere from 20 to almost 40 depending on their male parent. A human parent would cause them to mature at about 20, and to live past 200 years. Half-elf parents would see their offspring mature just before 30, and live beyond 350 years. Lastly, an elvish parent would delay the child's maturity until just before 40, and it is theorized that they would live at least 500 years.

Alignment

Half-Sirens despise being forced into or forbidden from doing what they want. They are driven to satiate their curiosity and travel unrestrained. Most Half-Sirens can be unpredictable or self-serving, but only when they are focused towards a personal goal or desire.

Size

Half-Sirens can be anywhere from 5 to 6 feet. Your size is Medium.

Speed

Your base walking speed is 30 feet, and you have 30 feet of underwater movement speed.

Darkvision

Your Siren heritage grants you vision that can see in the dark depths of the water, and you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, an din darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Alluring Voice

You gain proficiency in Persuasion and have advantage on saving throws against being charmed.

Siren's Blood

You know the Shape Water and Minor Illusion cantrips. When you reach 3rd level, you can cast the Charm Person spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Language

You can speak, read, and write Common, Primordial, and one extra, non-secret language of your choice.

Amphibious

Can breathe both Water and Air.

Half-Siren Weapon Training

A Half-Siren gains proficiency with Tridents and Spears.

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