Homebrew Fallen Aasimar Species Details

This being is a fallen "Aasimar" 
Rebuked by the "Heavenly Council" This fallen Aasimar Seeks revenge. He has fallen to evil methods, he is an Anti-Aasimar

Fallen Aasimar Traits

Medium

Darkvision

  1.  
  2. It is what it is!
     

Spiteful Resistance

Celestial ResistanceCelestial ResistanceCelestial ResistanceCelestial ResistanceCelestial Resistance

Light within the Dark

You know the Light cantrip, charisma is your spellcasting modifier for it.

Envy

Every fallen Aasimar is cast out for a reason, your choice here is your reason and the severity is up to your choosing. Exhibiting one of these sins is shamed among other Aasimar and depending on what caused you to fall you have gained certain talents relating to the sin. You may choose one of the following options and gain the associated benefits and drawbacks. This decision cannot be changed.

Wrath

Wraith- Your anger has driven you for much of your life, you are hotheaded and even the smallest of insults can spark conflict with you. You gain a +1 to Strength and proficiency in the Intimidation skill. Conversely your anger and spitefulness gives an abrasive air to your personality, you gain disadvantage on Persuasion skill chec

Lust-

  • Lust- Your are a servant to your own desires, sometimes to a dangerous extent. You gain a +1 to Charisma and proficiency in the Persuasion skill. Your need for certain things can cause you to become overbearing occasionally granting you tunnel vision as you seek out what you desire, you have disadvantage on Perception and investigation skill checks while in cities or towns.
  • Lust- Your are a servant to your own desires, sometimes to a dangerous extent. You gain a +1 to Charisma and proficiency in the Persuasion skill. Your need for certain things can cause you to become overbearing occasionally granting you tunnel vision as you seek out what you desire, you have disadvantage on Perception and investigation skill checks while in cities or towns.

 

Wings of the Fallen

After being cast down from the divine realm your once full, white feathered wings slowly wilted and darkened in an agonizing process as much of the divine energy that filled your system was torn away. You were left with non functional wings of a dark color,  the exact details are up to your decision but some examples are:

  • Pitch black fully feathered wings not unlike a raven
  • The skeletal bone structure of what once was wings but now seems to be skeleton like claws

Another side effect of this transition was the ability to hide your wings, one final gift of pity from those who cast you aside. As a bonus action you may cause your wings to appear, sprouting from roughly your shoulder blades. While hidden away your wings leave some sort of a distinguishing mark on your back that is reminiscent of celestial text or just imagery of wings in general. These marks can take any form you wish and can range from anything to a tattoo to physical scarring.

Call of The Broken Bond

Every day at dawn you may attempt to pull upon your residual ties to Mount Celestia and ask for a temporary favor. The Celestials in response may decide to grant you a boon on this day out of the acknowledgement that you are still of Celestial blood. When you call for aid, roll 1d20. Should you roll below your level your call shall be answered with a favor that grants the following effects:

  • Your Once flightless wings will now become fuller and fully working,  you gain a flying speed that is equal to your movement speed.
  • You have disadvantage on all stealth checks
  • You no longer can hide your wings and they are clearly visible at all times regardless of any form of illusion or transmutation magic you use in an attempt to hide them
  • The feathers of your wings are sprinkled with patches of white feathers

The next time you take a long rest you lose your temporary boon and all the effects listed above are lost. This boon is an act of kindness on behalf of the celestials and done out of a slight feeling of pity for you, given this fact upon being granted a boon you may not call upon it again for another 1d4 days.

 

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