Homebrew Mimic Species Details
the mimics are an ancient race of creatures that can perfectly mimic any person or animal they have seen before, and the only part of a Mimics body that cannot be changed in their eyes, which are void of any light, as they are small windows into another world, and in the darkness occasional flashes of that world's inhabitants can be seen. their natural form is a humanoid creature of any weight, sex, height, color, etc. with a snake of any species as a tail. the snake is a separate conciseness that manifests as a mental voice when unable to occupy a head and can always communicate with the Mimic.
A Tradition Unbroken
the Mimic race is so steeped in tradition that those raised outside of the communities are shunned until they learn the laws of their people, which are few, and simple, but cannot be broken on pain of death or banishment. after every kill made by a Mimic, a small talisman is made to honor its death by combining a piece of clothing or other object of the fallen creature's and a coin, drop of blood, lock of hair, etc. the faster the talisman is made, the more the Mimic has killed. Although their eyes give them away as mimics, in communities, each mimic has a charm, symbol, mask, or bracelet that identifies them. a Mimic will never let go if their identifier and will often rate its safety as equal to or above their own.
Mimicking and fighting
while most mimics are a naturally deceptive race, they are not actually natural fighters, choosing to rely on sheer flexibility to help them escape or hunt instead of learning. because of this, and their tell-tale eyes, they are not usually rogues, but if trained or given glamours to cover their eyes, they can be excellent thieves. as well as copying form, Mimics can copy accents and mannerisms with astounding accuracy, but cannot learn entire languages that way.
Mimic Names
Mimics use several names to entail different activities or forms, but do not have a true name until named by a counsel of friends, family, and peers when they reach adulthood. Mimics covet their name and let only those they absolutely trust know their name, as it completely reflects the person they are. if a Mimic gives another person their name it means they trust that person completely.
Mimic Traits
Your mimic character has the following traits.Ability Score Increase
Your Charisma score increases by 3, and either your Dexterity or your Intelligence increases by 3 (your choice).
Age
Mimics can live up to four centuries, and reach adulthood at around 70 years.
Alignment
mimics are a naturally self-centered race and tend towards chaos, although can be fiercely loyal to friends.
Size
in their original forms, Mimics are usually 4 to 6 feet. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Mimic
as an action, you can mimic any creature you can currently see or have seen before.
Mimic Affinity
You gain proficiency with two of the following skills of your choice: Deception, Insight, and Persuasion.
Mimicked Persona
You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.
Languages
You can speak, read, and write Common and two other languages of your choice.
Monstrous Hunger
you have an insatiable desire for raw meat, especially that of humans and Dragonborn, which becomes completely irresistible if you haven't eaten in several days.
Second Consciousness
because the snake on your tail is sentient, you have two Consciousnesses constantly in your head. this will affect decisions and personal ideals somewhat.
Previous Versions
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