Homebrew Ephruim (human hybrids w/magic) Species Details
Long ago, many of these human hybrids used to walk Middle earth
Now only a select few have the strength to carry this title of Ephruim
As Magic slowly fades from this world, will you be brave enough to take the title?
The Ephruim code
The Ephruim follow a code of duty, honor, and respect
1 You may not use your magic to extend your life span
(healing is allowed, you are just not supposed to make yourself immortal)
2 You may not kill others with magic
( if in self-defense you are allowed to kill by sword or other means)
3 Family and Friends Above all else
(if friends are hurt/dying you MUST abandon quest)
Ephruim's purpose in life is to be the connection between the natural and magic...
and is not for everyone
if you dare to take the title you MUST follow The Ephruim Code for it is your only duty to your kind
THX for reading all the way through and have fun!!!
Ephruim (human hybrids w/magic) Traits
Looks mostly human, besides features that may form based on the magic they useAbility Score Increase
Your ability scores each increase by 1.
Age
Humans reach adulthood in their late teens and live less than a century.
Alignment
Humans tend toward no particular alignment. The best and the worst are found among them.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Comments
-
View User Profile
-
Send Message
Posted Sep 8, 2022You get nothing new from being an Ephruim. You're just a normal human with a code. You get no features. You could achive the same from being an Simic Hybrid paladin
What i would change
1) Give them spells. Their whole thing is being a link between nature and magic but get nothing to support this. instead of giving them a +1 t everything give them a +2 to intellegence and a +1 to wisdom and give them some druids and wizard spells like shillage and magic missile. Give them an expanded spell list like the dragon marked houses get.
2) More lore! What happend? How did it happen? Is it a curse or a blessing? When did it happen? Questions like these make it easier to imagene what formed the race.