Homebrew Eldar Species Details
Long ago, the goddess Arlia watched thousands of soldiers fall defending their homes, countries, land, etc. She wanted to find a way to honor them and give them the credit and reward that they deserve. She created a place where those defending their homes would go after death. They were given the choice, to either live eternally in a celestial paradise, or to return to their world and avenge themselves and their countries. If they chose the latter, then they would return, and once they avenge, they are given yet another choice, to go to paradise, or to continue serving the peoples of the world and only to return after the death or destruction of something of their choose. They are wispy white and gray humanoid forms made of billowing smoke and mist. At will, they can turn into clouds of mist that can travel freely in the air or up walls (when in this form, +5 movement speed is added). They have natural dark vision (100ft) and their height ranges. They are resistant against bludgeoning, piercing, and slashing damage, but have a vulnerability to necrotic and other forms of magical attack. They can change their forms slightly (ex. change their hands into a picture or map). They can vary in color and weight. They can interact with the physical world. The base of the form is any race, but the original race's modifications are discarded and changed for the Eldar's. Due to typical past lives with fighting they are blessed with a natural +2 strength modifier and a natural +1 wisdom modifier. Any class available. Base magic- can teleport up to 50ft, increases by 20ft every level added. If they enter demiplanes, they lose 40ft of darkvision and movement speed is decreased by 7ft in each category. Whilst in a demiplane, they can be harmed by physical weapons, (i.e. Bludgeoning, piercing, slashing). All forms of armor. When an Eldar is using magical attacks or actions, add +3 to success rolls and 1d4 to damage. Proficient in long range weapons, despite class, +2 natural dex. score.
Eldar Traits
Natural Darkvision (100ft), can turn into mist clouds that move freely, natural dexterity and strength increase, varying race ancestry (which changes silhouette of character). Natural misty and smokey appearance of varying color. (For rest see desc. above)Darkvision
Natural darkvision (100ft) but in demiplanes reduced by 60ft.
Cloud form
A natural ability to shift into a cloud of mist and smoke that retains the color of the Eldar, Adds +5 movement speed to each category.
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Posted Oct 15, 2021This is the creator of this race, i have an updated and improved version called the Eldyr-Gaul so please take a look at that one as well.