Homebrew Dragotaur Species Details

Introduced to the continent of Cûren during the Eastern Conflict as the cavalry of the Beast King's hoards. Once the conflict was over many of the Dragotaur found themself stranded in a strange new world, most fled to the hills and formed small nomadic tribes. After some time has passed few Dragotaurs began to find employment as mercenaries, gladiators, guards, etc.

Dragotaur Traits

A strange amalgamation of Dragonborn and Centaur

Ability Score Increase

Your Constitution score increases by 2, and your Dexterity score increases by 1.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry (see the table in the Dragonborn race).

Dragon Breath

You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest. Instead, you may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest.

 

Dragon Color

Damage Type

Breath Weapon

Black

Acid

5' by 30' line (DEX save)

Blue

Lightning

5' by 30' line (DEX save)

Brass

Fire

5' by 30' line (DEX save)

Bronze

Lightning

5' by 30' line (DEX save)

Copper

Acid

5' by 30' line (DEX save)

Gold

Fire

15' cone (DEX save)

Green

Poison

15' cone (CON save)

Red

Fire

15' cone (DEX save)

Silver

Cold

15' cone (CON save)

White

Cold

15' cone (CON save)

 

Tauroid Build

Even though your size is Medium, your upper, humanoid torso is still of similar scale to that of other humanoid races. You use equipment and wield weapons as if you were a Medium-sized creature. You have twice the carrying capacity of a Medium creature, and you require four times as much food and water as a Medium creature would. Additionally, You cannot make use of mounts and have trouble with things your humanoid counterparts may not such as climbing stairs, ladders, and rope.

Claws

Your Claws are a natural weapon, which you can use to make unarmed strikes. When you make an unarmed strike with your Claws, the damage die for your unarmed strike is a d8. You are considered proficient in these strikes.

Trample

When you use your action to take the Dash action on your turn, you may make one attack with your claws as a bonus action.

Languages

You can speak, read, and write Common & Draconic

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