Homebrew Mushroomfolk Species Details

The Underworld is teeming with danger and death. The ravenous and unrelenting darakhul seek domination over everything in their path. The inscrutable madness of the derro make them dangerous to creatures in reach of their domain. The calculating and dispassionate drow put their own survival above everything else. With so many inhospitable, or openly evil, forces at play in the Underworld, one race lives a more-or-less peaceful life in the depths of the world: the mushroomfolk.

Mushroomfolk Traits

Your mushroomfolk character has certain characteristics in common with all other mushroomfolk.

Ability Score Increase

Your Wisdom score increases by 2 and your Charisma score increases by 1.

Age

Mushroomfolk reach maturity by the age of 5 and rarely live longer than 50 years.

Size

Your size is Medium.

Alignment

The limited interaction mushroomfolk have with other creatures leaves them with a fairly neutral view of the world in terms of good and evil, while their societal structure makes them more prone to law than chaos.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to life underground, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fungoid Form

You are a humanoid, though the fungal nature of your body and your unique diet of decayed vegetable and animal matter marks you with some plant-like characteristics. You have advantage on saving throws against poison, and you have resistance to poison damage. In addition, you are immune to disease.

Hardy Survivor

Your upbringing in mushroomfolk society has taught you how to defend yourself and find food. You have proficiency in the Survival skill.

Blessed Help

Your intuition and connection to your allies allows you to assist and protect them. You know the spare the dying cantrip. When you reach 3rd level, you can cast the bless spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Clan Leader

You have proficiency in the Persuasion skill.

Restful Spores

If you or any friendly creatures within 30 feet of you regain hit points at the end of a short rest by spending one or more Hit Dice, each of those creatures regains additional hit points equal to your proficiency bonus. Once a creature benefits from your restful spores, it can’t do so again until it finishes a long rest.

Languages

You can speak, read, and write Mushroomfolk and your choice of Common.

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