Homebrew Crab-Folk Species Details

The crabfolk are large and bulky humanoid crustaceans with thick outer shells similar to the much smaller non-man crab. They possess large powerful claws with high splitting power. Under these, they have a smaller pair of claws that are used for grooming and other more delicate actions such as writing or eating.

These creatures have just recently risen from the depths of the ocean, and much of their culture is unknown. What is known, however, is that they came from an underwater canyon deep below the surface. They claim to have dug into the sides of the canyon to make crude burrow like dwellings.

On the surface, crabfolk are taken with great caution due to their odd and mildly terrifying nature. Inns have been known to outright refuse crabfolk service out of fear, racism, or both. This bothers the crabfolk little, as they have grown used to social segregation due to their time in their deep-sea canyons.

Crab-Folk Traits

Your crabfolk character has the following racial traits.

Breath of the Sea

You can breathe both air and water.

Rending Claws

Your unarmed strikes inflict slashing damage equal to 1d6 + your Strength modifier.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Crabfolk are considered adults by their late teens and can live for around 150 years.

Alignment

Crabfolk can take nearly any path in life that they feel suits them, though most tend to be neutral.

Size

Crabfolk usually stand at about 6 feet. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Natural Armor

While you wear no armor, your AC is equal to 12 + your Constitution modifier. You may wield a shield and still gain this benefit.

Languages

You can speak, read, and write Common and Aquen.

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