Homebrew EA Werewolf Species Details

Some born, others turned, werewolves are subjects of a blood curse that allows them to change shape into a wolf-like humanoid at will. They will also turn on every fool moon, whether or not they intend to. The bite of a born werewolf forces the creature to make a CON Saving Throw (DC 14) or be turned. Turned wolves can not spread the curse, only those born with it. 

EA Werewolf Traits

Ability Score Increase, Shape Change

Ability Score Increase

+2 to Dexterity

+1 to Constitution 

Shapechange

Using your Bonus Action, you may shift into your wolf form. You are still bipedal and resemble a humanoid-wolf hybrid.

When in this form, your AC increases by two.

You also gain the following attacks:

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) slashing damage.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy (ONLY born werewolves)

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