Homebrew EA Werewolf Species Details
Some born, others turned, werewolves are subjects of a blood curse that allows them to change shape into a wolf-like humanoid at will. They will also turn on every fool moon, whether or not they intend to. The bite of a born werewolf forces the creature to make a CON Saving Throw (DC 14) or be turned. Turned wolves can not spread the curse, only those born with it.
EA Werewolf Traits
Ability Score Increase, Shape ChangeAbility Score Increase
+2 to Dexterity
+1 to Constitution
Shapechange
Using your Bonus Action, you may shift into your wolf form. You are still bipedal and resemble a humanoid-wolf hybrid.
When in this form, your AC increases by two.
You also gain the following attacks:
Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) slashing damage.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy (ONLY born werewolves)
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