Homebrew Spellforged Species Details
No, he wasn't supposed to be what came from the ritual...
I just wanted to enchant my ring...
although, this is much more useful!
Spellforged
Either through the chaotic, unpredictable, or explosive interactions of coiling latent magic, or through meticulous designs of powerful mages, Spellforged are the very essence of the weave given consciousness. They are beings of pure elemental magic energy, but can still feel emotion, pain, and pleasure much the same as any other humanoid creature.
Life of a Spellforged
The life of a Spellforged is often as chaotic as the explosive interactions that brought about their creation. Rare, and lacking any parents, culture, heritage, or purpose, they often wander the world, seeking fulfillment in any way they can achieve it. This may be helping others, gaining higher power, indulging in what society views as finer things in life, or seeking greater meaning from the endless world of the outer planes.
Their ties to the unstable realms of elemental magics tend to push them towards chaotic alignments.
Spellforged Traits
Your Spellforged character gains traits that enable it to utilize its elemental abilities to devastate the oppositionAbility Score Increase
Your Charisma, or Wisdom score increases by 2, and your Constitution score increases by 1.
Age
A Spellforged doesn't consider time in the same way humanoids do. They could be anywhere between 5 minutes to 5 centuries and still bring the same energy into their situations. The closest thing to childhood that Spellforged have is their lack of understanding of the modern day world when first created.
Alignment
Their ties to the unstable elemental planes of magic tend to push Spellforged towards Chaotic alignments.
Size
Spellforged are summoned into the world, taking the amorphous energies and compiling them into a vaguely humanoid shape. This makes them stand anywhere between 6 to 8 feet tall and have incredibly varying weights.
An Acid Spellforged could weigh as little 100lb, while an Ice Spellforged could way as heavy as 1200lb. So work with your DM to decide a fitting weight. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Magical Form
Your primary form is that of a vaguely humanoid shape, and you emit an elemental reaction. (you also glow a clear detectable sense of elemental (evocation) magic when the spell Detect Magic is cast.)
- (You might radiate heat as a "Fire-born", or crackle with energy as a "Lightning-Born" Spellforged.)
You gain the ability to alter your shape twice per day to that of any medium sized beast. The new form has no effect on stats, hit points, or proficiencies, and instead is merely a shape in which the focused energies that form into your being choose to assemble as.
Born of Energy
Your elemental energy gives you power.
Choose from: Born of Acid (Acid), Born of Flame (Fire), Born of Frost (Cold), Born of Lightning (Lightning), Born of Toxins (Poison), or Born of Wind (Thunder).
You now gain resistance to the corresponding damage types. In addition, your unarmed strike deals 1d4+STR modifier of that same damage type.
Arcane resilience
You are chaotic magic given form, and gain the following effects:
- You gain proficiency in Arcana
- You have immunity to the poisoned, and diseased conditions.
- You can, but do not need to eat, drink, sleep, or even breathe.
- While you cannot be separated or killed by Abjuration effects such as the Dispel Magic spell, if affected by a magic manipulating spell such as Dispel magic, Arcane Circle, or Glyph of Warding, You will become stunned for one round due to your energy struggling to maintain form.
Magical Armor
Due to your volatile nature, you are ill-suited to wearing armor. Your Magical Form provides ample protection, however; it gives you a base AC of 16 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Elemental Burst
When you drop to 0 hit points, you may choose to emit a blast of elemental energy, fully shattering your form. You emit 3d8+ your level of damage in a 10ft radius, and roll a d20.
- on any roll that is NOT a natural 1: your form will re-stabilize when you regain consciousness.
- on a Natural 1: you reduce your Max hit points by the amount of damage dealt by the blast (to a minimum of 1 max hit points), and are reduced to your "Base" component such as a scroll of magical power, a ring, wand, or other magical items that now hold your soul. (In this state, you can talk, and think, but cannot interact with objects. These effects last until a long rest occurs).
- Your maximum Hit points can be restored via the Lesser Restoration (1 hit point), and Greater Restoration spells (5 hit points).
Languages
You can speak, read, and write Aquan and Common.
Comments
-
View User Profile
-
Send Message
Posted Feb 7, 2022Spell forged is cool because it came from a ritual just to enchant a ring and is so cool!
-
View User Profile
-
Send Message
Posted Mar 22, 2023this is a rip off of dnd short's custom race.