Homebrew Chwinga Species Details

A chwinga (pronounced cheh-WING-ah) is a tiny elemental spirit that lives in plants, rocks, and rivers far from civilization. Painfully shy, chwingas prefer to move about unseen.

If two or more chwingas live in the same area, each one will take shelter in a different plant, rock, or body of fresh water. Though no two chwingas look exactly alike, they resemble 6-inch-tall animated dolls with strange masks, spindly limbs, and wild hair. Their appearance is sometimes foreshadowed by cool breezes, the sweet smell of flowers, and dancing fireflies. Their mere presence makes a natural setting more lush and vibrant.

Humanoid Fascination. Chwingas shun most other creatures, but they find the trappings of civilization fascinating. They puzzle over creatures that wear armor, carry weapons, use tools, and cook food. When a chwinga encounters one or more humanoids, its curiosity sometimes gets the better of it, and it shadows those creatures for a short time to observe them. If it takes a liking to a particular humanoid, a chwinga might use its cantrips to aid it, or might bestow a magical gift before departing. The features that attract a chwinga to a particular humanoid can vary. In some cases, a chwinga might simply like the way a humanoid walks or the way it combs its hair. Other times, it might be smitten by a humanoid’s ability to play music or to eat copious amounts of food.

Elemental Nature. Chwingas sleep but don’t require air, food, or drink. They don’t have names and have no ability to speak. When a chwinga dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a marble of smooth stone, or a puddle of fresh water.

Chwinga Traits

You have the following racial traits.

Creature Type,

You are an elemental.

Evasion.

When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead takes no damage if you succeed on the saving throw, and only half damage if you fail.

Elemental Magic

You know the druidcraft and pass without a trace spells. You can cast pass without a trace without expending a spell slot, and you must finish a long rest before you can cast it this way again. You can also cast this spell using any spell slots you have. Your spellcasting ability for these spells is Wisdom.

Natural Shelter.

You may magically take shelter inside a rock, a living plant, or a natural source of fresh water. You can’t be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn’t impair your blindsight. You may use an action to emerge from this shelter. If your shelter is destroyed, you are forced out and appear in the shelter’s space, unharmed. In addition, you can squeeze through a space as narrow as 1 inch wide.

Magical Gift

Once per short rest, you may take 1 minute to target a humanoid you can see within 5 feet and grant it an inspiration die. 

Unusual Nature

You don't require air, food, or drink. 

Silent Speech

Chwingas cannot naturally speak out loud, instead you communicate magically through the mind. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Comments

Posts Quoted:
Reply
Clear All Quotes