Homebrew Witcher Species Details

Witchers are mutant monster slayers crafted to kill monsters and other evils. Children either given to or taken by the witcher order are brought to one of the hidden witcher fortresses that exist throughout the world and trained to kill. At one point respected now few are left in the world and they are scorned as mutants and said to bring disaster and disease. They tend to live twice as long as their parent race and are much more durable. 

(The way that this race works is that a player chooses any other medium sized race and replaces their racial and subracial bonuses with the ones of the witcher race. Any proficiencies granted by race choice are kept and becoming a witcher does not get rid of sunlight sensitivity.)

Witcher Traits

Player choice +2 to a stat of their choosing

sterility

Due to the extensive mutation process that witchers go through during the trial of the grasses they are no longer capable of having children.

Witcher weapon proficiency

Witchers must learn from a young age to fight with the weapons of their trade and so you have been trained with the longsword as it is their weapon of choice. As well as dagger as it is a necessary precaution.

Heightened senses

Through the process of mutation your senses have been heightened. Given this you gain advantage on all checks relying on sight, hearing, or sent. You do not gain this advantage for social situations.

Motabalism

Mutation though making you an outcast offers you great protection from poison due to your heightened metabolism and immune system. This Grant's you resistance to poison and makes you immune to disease in addition you may not get sick from eating spoiled or rotten food.

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2018 11:51:25 PM
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