Homebrew Viashino Species Details

Many reptiles derive their body warmth and energy from the sun, but the humanoid viashino are fueled by an inner fire of zeal. Open with their emotions, viashino can be hot-tempered, but they are also quick to their hissing laughter, and they easily form close bonds of friendship. They are fierce warriors and passionate advocates for their guilds and causes.

Dominaria

In Dominaria, viashino are the main civilization on the Shivan sands. In addition to Shiv, they may be found throughout the Burning Isles and as far west as Jamuraa. The viashino live in clan communities, each of which is led by a ''bey'', and have a society of warriors. They live almost exclusively in simple desert camps, which can disappear in minutes if they decide to mobilize. In spite of the emphasis on militarism and their warrior code, the viashino are also known for their metalsmithing and crafts. As harsh as the desert is, the viashino are suited to it, relying on "sand swimming" for transportation and tactical advantage.

Viashino have constantly been skirmishing with the Goblins, which are also native to Shiv, the Ghitu tribe of humans, and even the Shivan dragons themselves. In the face of any outside adversity, the viashino often became staunch allies of the goblins and the Ghitu. The four species now have formed the Shivan Nation together.

The Viashino of Tamingazin live in the city Berimish. The city does not have any stairs, as they prefer to use climbing poles. Older viashino “retire to the breeding house” and they don't know their own gender until they reach maturity.

En'Jaga

The wild En'Jaga of Tamingazin are possibly related to the viashino. They are twice as high as any human, have huge fangs and armored scales.

Alara

On the Alaran shard of Jund, the viashino possess a crocodilian form. They form self-organized groups referred to as thrashes; five thrashes have been featured in cards (Thorn Thrash, Carrion Thrash, Thunder Thrash, Skyclaw Thrash and Scorch Thrash.

On the shard of Grixis necromancers have found the remains of viashino and resurrected them as zombies or skeletons. After the Conflux the Viashino of Jund were confronted by their primitive, beastly, counterparts on Naya.

Ravnica

In Ravnican society, the viashino are members of the guilds, among them the Boros Legion, Gruul Clans, and Izzet League.

 

Viashino Traits

Your Viashino character has the following racial traits.

Ability Score Increase

Your Dexterity score increases by 2, and your Strength score increases by 1.

Age

Viashino mature quickly, reaching adulthood in their early teens. They live violent lives and rarely die of old age, but they would rarely live past 60 anyway.

Alignment

Viashino strongly tend toward chaotic alignments. They have no particular inclination toward good or evil.

Size

Viashino are about as tall as humans, but they have lithe, wiry frames. Your size is Medium.

Speed

Your base walking speed is 30 feet, and you have a climbing speed of 30 feet.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Wiry Frame

You gain expertise with one of the following skills of your choice: Acrobatics, Athletics or the Stealth skill (your choice).

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.

Lashing Tail

Your semi-prehensile tail is tipped with a bony blade. Immediately after a creature within 5 feet of you deals damage to you with a melee attack, you can use your reaction to make an unarmed strike against that creature with your tail. If you hit, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common and Draconic.

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