Homebrew Koopa Troopa Species Details

Do you know a Koopa called Mr. Kolorado, the famous explorer and archaeologist? I have nothing but respect for him. Solving the riddle of the Candy Canes on Pleasant Path, investigating Dry Dry Ruins in Dry Dry Desert, discovering many new facts...these are but a few of his accomplishments.

Recently, he found a treasure that proves an ancient civilization once existed on Lavalava Island. According to Mr. Kolorado, a long time ago, people once lived on Lavalava Island. I heard that these people used to live in the holes dug out of the side of the volcano on Lavalava Island.

But they were forced to flee the island because the volcano became very active. Even he couldn't find out what kind of people they were or where they escaped to. Long after these mysterious people left the island, Yoshis and Ravens arrived, and they've lived in harmony ever since.


Koopa Troopas, as their name proclaims, are often troopers making up half of Bowser's army. The variety of koopas isn't something to gawk at as they can be born with spikes, wings, magic, bulky muscles, and/or extreme intelligence. Some koopas are faithful to Bowser, others form villages or live among the peace-loving mushroom people.

Koopa Variety

Koopa Troopas look very much like turtles thanks to their shells, but they are far more versatile. Koopa Troopas are small often with yellow or bronze scales. They can grow to gargantuan sizes but most often they're 2 to 5ft tall and most of their weight is within their shell. Koopa Troopas have humanish hands and feet each supporting four digits.

The shell of a koopa troopa can come in a variety of shapes and forms. These koopa troopas often boast their shell colors —red, green, blue, or yellow, some feature gold colors, spines, and even wings.

Outside of Bowser's Army

Koopa Troopas are often misunderstood as cheerful people. They cherish the bonds of family and friendship. Many koopas don't believe in Bowser's war on the Mushroom Kingdom and live peacefully in their own villages. Most koopas worship the Earth Vellumental, a giant turtle-like creature found in its temple on Picnic Road east of the Mushroom Kingdom.

They love discovering things and often times become adventurers themselves.

Koopa Names

Koopas have personal names given at birth, but they put the letter K or their race into their names first as a mark of honor.

Male Names: Kolorado, Koot, Krag, Kooper, Koopley, Koopook, Koops, Kroop, Koover, Kuzzle, Kent, Kamek

Female Names: Kylie, Koopie, Koo, Kammy

Family Names: Koopa, Troopa, Stringer, Koopas, Pete

FRIEND TO ALL

Koopa Troopas get along passably well with most other races. Many koopas who served Bowser's army have worked with other races such as goombas, monty moles, wigglers, and even undead creatures such as boos and dry bones. They make excellent ambassadors and even allow other races to worship in their temples.

 

Koopa Troopa Traits

Your shell is an important trait that all koopas have.

Ability Score Increase

Your Constitution score increases by 2.

Age

Koopas attain a similar size and development as humans, and reach adulthood by 18. They can live to be around 300.

Alignment

Koopa tend to extremes, making a conscious choice for one side or the other in the war between the Mushroom Kingdom and Bowser's Kingdom. Most Koopas are neutral, but those who side with Bowser can be villains.

Size

Koopas have a variety of sizes and shapes, standing well over 4 feet tall and averaging almost 150 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Shell Toss

You can use your action to launch yourself at multiple enemies in a chain if each is within 10 feet of each other. Ignoring terrain you'll essentially glide to each creature which they must make a saving throw. The DC for this saving throw equals 3 + your Dexterity modifier. A creature takes 2d4 damage on a failed save, and no damage on a successful one. The damage increases to 3d4 at 6th level, 4d4 at 11th level, and 5d4 at 16th level. You can only attack an enemy once when attacking  each enemy. You'll land within 10ft of your last target.

Shell Shield

You can use your action to hide your body within your shell.  When you use Shell Shield when attacked you must make a saving throw. The DC of this saving throw is 10. You take half damage on a failed save, and no damage on a successful one. After you use Shell Shield on a turn you are immobile and cannot use your reaction until your next turn.

Damage Resistance

You have resistance to piercing damage.

Languages

You can speak, read, and write Common.

Koopa Species

There are many subraces of koopa troopas. Each has its own advantages and disadvantages + the benefits of being part of the koopa race.

Hammer Bro (Variant)

As a hammer bro, you have a strong bond with the team, your keen intuition and your strength allow you to overwhelm enemies that get in your group's way.

Ability Score Increase
Your Strength score increases by 1.

Bros. Training
You have proficiency with hammers and hammer-like weapons.

Fleet of Foot
Your base walking speed increases to 35 feet.

Cruel Soloist
When you're engaged in combat and a companion isn't within 50 feet of you, role at disadvantage for every attack.

Magikoopa (Variant)

Koopas who were raised and learned to spell cast. Often they are considered high ranking in Bowser's army.

Ability Score Increase
Your Wisdom score increases by 1.

Polymorph
You can cast the polymorph spell once using this trait. You regain the ability to do so when you finish a long rest.

Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Fragile
When it comes to Constitution saving throws, roll at disadvantage.

Dry Bones (Variant)

When a koopa perishes sometimes they rise from the dead with some of their intelligence intact.

Ability Score Increase
Your Dexterity score increases by 1.

Darkvision
Accustomed to dark castles and haunted mansions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Poison Immunity
You are immune to poison damage. You do not require  air,  food, or drink.

Undead Nature
Your creature type is undead.

Paratroopa (Variant)

When koopas have wings they become formidable enemies to land dwellers, but a paratroopa's wings are fragile.

Ability Score Increase
Your Dexterity score increases by 1.

Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Plummet
When you're attacked in the air, make a Dexterity saving throw of 12 or more. If succeeded you do not fall down, if you fail you plummet to the ground taking fall damage.

Previous Versions

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