Homebrew Bariaur Species Details

Bariaurs are quite rare across most material planes, and generally attract much attention from gawking humanoids, though this doesn't seem to bother most bariaurs.

Bariaurs tend to be quite sociable and curious about the ways and beliefs of other cultures. Most enjoy learning about these things with genuine wonder and an utter lack of judgement, which helps encourage those around them to share information openly and honestly.

Exclusively bariaur communities are exceedingly rare. Most, if not all, bariaurs live in societies dominated by creatures of different ancestries.

Smaller Centaurs?

While bariaurs do resemble smaller centaurs, there are some key distinguishing characteristics. Firstly, their lower halves are as the bodies of goats rather than horses. They also have animalistic features on their humanoid upper halves, particularly on their heads. Most notable are the sturdy curved horns which grow from their foreheads. They also have caprine ears, and can have tufts of fur around their faces. These tufts of fur often also grow on their forearms and on the base of the humanoid portion of their backs.

Mysterious Origins

The true origins of bariaurs are widely debated. It is indisputable that they have a fey nature about them, but some scholars attest they they were once celestial creatures of the outer planes. Anatomically, bariaurs are a mix between centaurs and satyrs, though it is unconfirmed whether any or all of them share a common ancestry. This matter has garnered significant research effort from humanoid scholars, but the fey creatures seem wholly unconcerned by it. Regardless of the answer, they all seem to get along quite well when interactions occur, whether through some inherent connection or just commiseration over their similar lived experiences.

Fantastic Fashionistas

Bariaurs often incorporate frivolous garments and adornments into their outfits, and many also dye their hair and fur. There are no specific items or looks that are considered typical or more appropriate, but rather bariaur parents encourage their children to embrace whatever makes them feel the most comfortable and confident.

 

Bariaur Traits

Your bariaur character has the following racial traits.

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Age

Bariaurs mature and age slightly faster than humans. They rarely live more than 80 years.

Size

Bariaurs stand anywhere from 4 to 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Fey

Your creature type is fey, rather than humanoid.

Ramming Charge

If you move at least 30 feet straight toward a target, you can immediately use a bonus action to make one attack against the target with your horns.

Horns

Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Caprine Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

In addition, any climb that requires hands and feet is especially difficult for you because of your caprine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

Natural Survivor

You have proficiency in one of the following skills of your choice: Animal HandlingMedicineNature, or Survival.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Sturdy Footing

Your caprine legs make it easier for you to hold your ground against forces that would knock you prone. You gain the Sturdy Footing reaction.

Whenever you fail a saving throw that would result in you being knocked prone, you can use your reaction to remain standing, provided that you had all four feet on the ground beforehand. This does not prevent any other effects which may result from the failed saving throw.

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