Homebrew Elarian Species Details
The Elarian owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the Elarian take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play. Nothing is perfect. Elarian not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state of perfection that can never be reached. This viewpoint leads Elarian to pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement.
Elarian are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue to green. Their eyes are darker shades of blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious.
Elarian Traits
Elarian characters have a number of traits in common with others of their kind.Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Ability Score Increase
Your Intelligence score increases by 2, and your Wisdom score increases by 1.
Age
Elarian reach adulthood at around the age of 24. Their life span is typically 350 years, with some living to the age of 500.
Alignment
Elarian are usually neutral.
Size
Tall and slender, Elarian stand 6 to 6½ feet tall on average and usually weigh less than 200 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Shapechanger
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die.
Superior Darkvision
Your darkvision has a radius of 120 feet.
Black Blood Healing
The black blood that is a sign of your people’s connection to That-Which-Endures boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short rest, you can reroll the die and must use the new roll.
Limited Telepathy
You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language. This process of communication is slow and limited, allowing you to transmit and receive only simple ideas and straightforward concepts.
Elarian Dispassion
You have advantage on all Intelligence, Wisdom, and Charisma saving throws.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Trance
Elarian don’t need to sleep like Elves. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Tireless Precision
You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice.
Whenever you make an ability check with the chosen skill or tool, roll a d4, and add the number rolled to the check’s total.
Languages
You speak, read, and write Common, Goblin, and one additional language of your choice. This language typically has some connection to one of the areas or cultures that has been part of your life.
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