Homebrew Clock work Beings (Bipedal) Species Details

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Clock work Beings (Bipedal) Traits

+3 Intelligence +1 strength Damage Ressitance

Intelligence is of the Essence

In a society where life itself is made Intelligence I an imperative and inherent trait of this race. 

Non-Organic

Immune to poison and all other Organic damage types.

Crafty

Can make Other Clock Work Beings given 2 Weeks of downtime. And Can make non-sentient clockworks in 3 days' downtime. 

Robotic

Cannot be healed through normal means. Parts and an intelligence check must be used. 1 Part is equal to 1d4 of health.

Arcanic Tradition

Arcana is the foundation of their sentience. And thus their society is formed upon arcana and has proficiency with arcana.

Self modification

Self-modification allows the addition of any two modifications to yourself. This includes bonuses to everything from running to strength. 

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