Homebrew plasmid Species Details

Plasmoids are amorphous beings with no typical shape. In
the presence of other folk, they often adopt a similar form,
but there’s little chance of mistaking a plasmoid for
anything else. They consume food by osmosis, the way an
amoeba does, and excrete waste through tiny pores. They
breathe by absorbing oxygen through another set of pores,
and their limbs are strong and flexible enough to grasp
and manipulate weapons and tools. Although most
plasmoids are translucent gray, they can alter their color
and translucence by absorbing dyes through their pores.
Plasmoids don’t have internal organs of the usual sort.
Their bodies are composed of cells, fibers, plasma-like
ooze, and clusters of nerves called ganglia. These nerves
enable a plasmoid to detect light, heat, texture, sound,
pain, and vibrations. Plasmoids can stiffen the outer layers
of their bodies to maintain a humanlike shape, so they can
wear clothing and accessories. They speak by forcing air
out of tubular cavities that constrict to produce sound.
When plasmoids sleep, they lose their rigidity and
spread out and are sometimes mistaken for a rock or some
other feature of the environment.

plasmid Traits

Creature Type. You are an Ooze. Size. You are Medium or Small. You choose the size when you gain this race. Speed. Your walking speed is 30 feet. Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Hold Breath. You can hold your breath for 1 hour. Natural Resilience. You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned. Shape Self. If you are not incapacitated, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob (no action required). As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or

Amorphous.

 You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.

Darkvision

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Hold breath

Hold Breath. You can hold your breath for 1 hour

Natural Resilience

Natural Resilience. You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.

Shape self

Shape Self. If you are not incapacitated, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob (no action required). As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. You can use this pseudopod to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour out the contents of a container. The pseudopod can’t attack, activate magic items, or carry more than 10 pounds

Ability score increase

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. 

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