Homebrew Fallen Avariel Species Details
Physical Description
Avariel are more delicate than their earth-bound cousins, with hollow bones to aid their flight, toned skin from their time spent in the skies and slightly larger eyes that vary largely in both colour and tone. Most notable of all of the avariel's physical characteristics are their wings, broad and feathered they can span up to 10 foot when fully extended. The colouring of such wings are usually speckled, black, brown, white or in some variety of the former, however, rare few have ever had wings of pure white. Fallen Avariel, however, have darker wings to reflect their wrongdoings and further distinguish them as outcasts.
History
The winged elves or sky elves, known as avariel by other elven races, were originally a large faction of elves named the Astald who took it upon themselves to make the world a more peaceful place for their elven brothers and sisters. Moving from region to region they fought war after war, banishing the dragons from the sky control of the skies, assisting in the driving of the Drow to the Underdark, the cursing and then culling of the Fomorians and finally the halting of a great age of darkness from the Lich King Ner'zhul. After a thousand years of fighting the Astald, for their service to the elven kind were granted the gift of flight from elven god Aerdrie Faenyathe and welcomed them into her heavenly realm. Not one of the Astald were seen until the anniversary of their ascension to the celestial plane, exactly 1,000 years later, the winged elves now called the Avariel returned once more and in numbers, flew through the sky like a great swarm into the world once again.
Society
The avariel's society can be easily split into two groups of coexisting people together: Warriors of the sky, the ones who keep the peace in their tribes and keeping the outside world out of their territory, and the scholars of great wisdom and intellect, avariel who bring joy through creation and understanding, that desire only to keep their lands filled with joy.
Young avariel spend their time immersed in both cultures, which typically last over a decade so that no matter what sect they come from, they have a deep understanding and respect of how the other half lives. This has led to warrior avariel to practicing the dyeing of wing tips and other decorative crafts, adorning their feathers and body in paints and dyes.
One of the most prominent characteristics about Avariels personalities is the great consideration they have about the effect of their actions and how it would effect their species and elves in general.
Warriors
Avariel warriors are geared towards fast and powerful, answering to war chiefs who govern avariel society equally with the religious leaders. They live by a code of honour and generally spend their lives defending their race. In combat, these avariel show no mercy, often using ranged attacks from above while dodging their opponents own ranged attacks. One of the key things in their honour system is their view of surrender, believing it to be dishonourable for both themselves as well as their enemies, holding the idea that when a warrior draws blood, it is a promise of battle and fight to keep their way of life alive.
Scholars
The other side of their society includes avariel scholars, with interests ranging from philosophy and art to craftsmanship and magic. Intellectuals and wise men who work to solve problems through reason and diplomacy as well as insight and wisdom. Many of these avariels are researchers of magic, history and the natural world as well as dedicated to religious services in the worship of the elven deity of the sky and their people, Aerdrie Faenya. At the same time, they work to producing art for the sheer joy of creation and focus on bringing joy and peace to the worlds of others.
Fallen Avariel Traits
The Aril’Tel’Quessir, or winged elves, are famed for their feathered wings and ability to fly. Ancient conflicts with dragons nearly wiped them out, and today they are rarely, if ever, seen. Fallen Avariel have wronged their people or been outcast in some way, transforming their wings as well to further them from their good counterparts.Ability Score Increase
Your Dexterity score increases by 2 and two other scores of your choice increase by 1.
Age
Fallen Avariel age at the same rate as elves and have two names a child name which is mostly considered a temporary name and an adult name which is their true name and have a life span of 300 years.
Alignment
Fallen Avariel like their elven brothers love freedom, and no freedom is quite as great as soaring through the skies. They may resent or even wish to exact revenge on those who banished them, and therefore may lean strongly toward the more extreme aspects of chaos, and they are more often neutral or even evil. It is within the Avariel culture, to not interact with the world outside their enclaves in their attempt to keep their race as pure, in both bloodline and in culture, as possible, and for Fallen Avariel, they may find themselves isolated unless they have no choice but to interact with other races.
Size
Avariel range from under 5 to over 6 feet tall and have slender but muscular builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Avariel Wings
You have a flying speed of 50 feet. You cannot fly if you are wearing medium or heavy armor.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colours in darkness, only shades of grey.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Keen Senses
You have proficiency in the Perception skill.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read and write Common, Elvish, Celestial, and Auran.
Outcast
Since being outcasted by your own kind, you are no stranger to doing what is necessary to survive; even when it means going against the traditional Avariel morale. You gain proficiency in the Survival and Deception skills.
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