Homebrew Divine Being Species Details

Divine Beings look like members of their mortal lineage, although they tend to have more ideal bodies due to their godly parentage, epitomizing the height of their mortal species and usually have traits carried from their godly parent. This can range from simple physical characteristics such as common eye or hair color; similar facial shape or voice. However, the biggest giveaway of their divine origin is the bright red, almost golden colored blood that runs through their veins that resembles a godly plasma.

Divine Being Traits

While most people exist complacently somewhere between good and evil, content to putter along in their dull lives exhibiting neither great heroism nor dastardly villainy, a Divine Being is never ordinary to anything more than passing observation. They may indeed go many years at a time without doing anything noteworthy, but they infallibly either prove themselves the most selfless and noble of saints or the most depraved and demonic of persons. Being as they have a far greater capacity for good or ill than mortals, there is ultimately little in way of grey about their personalities.

Death Resistance

Death Resistance.
Your divine power pushes your body to continue living. You add your proficiency bonus to your death saving throws and you know one cantrip of your choice from the cleric spell list. Charisma is your spellcasting ability for it.

Brash and Impulsive

Brash and Impulsive
The blood of the gods running through your veins is quick to boil.
You get a +3 to Initiative.

Parent's Assistance

Parent's Assistance

You may call on your parent for assistance. The next time you roll a d20, you gain advantage on that roll. However, your parent prefers you walk your own path and will not assist you again until the next dawn.

Shapechanger

Shapechanger. You know True Polymorph and can cast it at will.

Ability Score Increase.

Ability Score Increase. due to your Godly parentage, you can increase all of your ability scores by 3.

Age

Age. Divine Beings reach physical maturity in their late teens and live for 100 years naturally, showing no signs of age. When they reach 100 years of age they continue to live on sustained directly by their godly parent or if their godly parent does not wish to they may sustain their selves through gaining their own renown and worship.

Alignment

Alignment. Demigods are as varied as their mortal and godly parents, although they always feel a strong inclination towards the alignment of their godly parent.

Size

Divine Beings vary in height and built due to their humanoid parents coming from a variety of races, however, they always appear within the taller ranges and stronger builds of their mortal sides race. Regardless of your position in that range or your parent's race, your size is Medium.

Speed

Your base walking speed is 30 feet.

Fated

Fated. The threads of fates unravel and tie themselves anew for a Divine Being. When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll

Godly Parentage

Godly Parentage. Unswerving of will and unassailable of mind, you have advantage on saving throws against being charmed and frightened. In addition, you cannot be aged magically.

Mortal Parentage

Mortal Parentage. Even though it is your godly parent that makes you special, you still have a mortal parent. While you don't receive any of the racial traits that your mortal parent has. Your mortal parent must be humanoid and you physically resemble that race in its most epitomized form.

Portfolio Sense

Portfolio Sense. Divine Beings have a limited ability to sense events involving their portfolios. You automatically sense notable events and minor events within 5 miles that involves your portfolio. When a Divine Being senses an event, it merely knows that the event is occurring and where it is. The Divine Being receives no sensory information about the event. For example, if a Divine Being of the nature portfolio was within 5 miles of a forest fire it would become aware of it and where it is happening. If it was 10 miles away it wouldn't have any idea but if that forest fire broke the seal on an ancient evil that their godly parent or some other nature god locked away you would become aware of it as well as the location of the site.

Languages

Languages. You can speak, read and write Common and all Divine Beings have the innate ability to speak, read and write Celestial. Whether they discover this through meeting an angel or when a traveling Aasimar got a peek at their scribbles as a child is, it is ultimately up to you. Celestial as a language sounds like a heavenly choir when spoken, and is written with a grace and fluidity that no mortal language has replicated.

Divine Awareness

Divine Awareness.
The world tells you all its secrets and reveals every deception. You can sense all creatures within 10 feet of you. In addition, you know if you hear a lie.

Environmental Adapt

Environmental Adapt.
Your body is more resilient than most. You’re acclimated to high altitudes, including elevations above 20,000 feet. You're also naturally adapt to all extreme environments, as described in chapter 5 of the Dungeon Master’s Guide.

Godly Endurance

Godly Endurance.
A wound thought fatal is but a flesh wound to you. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. When you do this you gain temporary hit points equal to 1d8 + your Constitution modifier. You can’t use this feature again until you finish a long rest.

Heart of a Hero

Heart of a Hero
You are immune to being frightened. In addition, your bravely inspires others. As an action, you utter a word of courageous power. You may select a number of creatures equal to your proficiency bonus within 30 feet of you and grant them temporary hit points equal to half your level rounded up and advantage on saving throws against being frightened for 1 hour. You can’t use this trait again until you finish a long rest.

Skilled

Skilled.
You are naturally adept at a particular set of skills. You have proficiency in three skills of your choice.

True Seer

True Seer
Your godly parent has given you the ability to lift the veil from your eyes and glimpses the truths of the world briefly. As an action, you can focus your sight to perceive and reveal the truths of the world. For 1 minute you have truesight within a 60 foot radius. You can use this trait once due to the strain it causes on your eyes and you must complete a long rest before you can use it again.

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