Homebrew Cursed Automaton Species Details
A mechanical body that got the mind and soul of a human placed inside of it through a curse. It possesses great strength, agility, durability and flexibility, along with the programmed-in skills of many great warriors.
Cursed Automaton Traits
The body of an artificial warrior, imbued with the mind of a human.Ability Score Increase
Your body is made of hardened steel and metal, boosting your durability.
Your Constitution Score increases by 2.
Your joints and limbs are made of a light and flexible metal, allowing for greater mobility.
Your Dexterity Score increases by 1.
Constructed Resilience
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
You gain a +1 bonus to Armor Class.You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.While you live, your armor can't be removed from your body against your will.
Specialized Design
You gain proficiency in Athletics and Medicine, and one simple weapon or tool proficiency of your choice.
Languages
You know Common, and a language of your choosing.
Programmed Weapons Efficiency
You gain proficiency in simple weapons and martial weapons.
Mechanical Prowess
You have very sharp, metal claws on your hands and feet. These, alongside your inhuman strength and durability, allow you to walk up walls with relative ease, though you're unable to use any weapons when scaling a surface this way.
Comments