Homebrew Dreamwalkers. Species Details

Dreamwalkers, the hollowed creatures created when a soul is stuck between life and death. Body rotting away but in it's place a newer, some might say perfect, form is created. Usually bulkier, tall as the average male human (sometimes taller.). Eyes a shining, sunken, black with hints of purple just making out pupils. They are unable to be healed by earth means (potions, spell, ect.) but it their place has a permanent health advantage (HP x Con.). 

With high wisdom, seeing the world from a place most mortals would, and should, never hope to see they'd make for good clerics, druids, rangers, and monks; part of this making them immune to physic damage. This is, however, countered by the fact that due to floating in limbo so longer, their dexterity, more often than not, has deteriorated over the years; making an extremely slow moving member in an adventuring party and leaving them at disadvantage. 

As the name entails, Dreamwalkers are most famous for being able to bring themselves into, say, their party members dreams with free reign.  Most often this is used for healing (their own or the persons dream they're "walking" in). Akin to this rather than sleeping Dreamwalkers will usually meditate within limbo (Most easily accessed through dreams of others) to recover HP and speall slots. 

Being more stoic and gentle creatures, Dreamwalkers have no natural attacking abilities, but the spore released from their dense hair can make for a tiring effect on anyone around them (1d20 wisdom saving throw)  

Not many Dreamwalkers choose to make themselves known, rather choosing to spend their time on the earth while they can, hoping to find where their body lies and releasing them from limbo. Until then, they often disguise themselves as Firbolg, humans, the occasional Aasimmar. Anything that they can get away with without drawing attention to themselves.  

Dreamwalkers. Traits

Advantage on all wisdom saving throws, immune to physic damage, HP boost (HPxConstiution mod), cannot be healed my mortal methods, cannot feel any damage taken though it is still there, occasional strength advantage. Dexterity disadvantage, sleeping spore effect.

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