Homebrew Dragonesti Elf Species Details

Physical Description

Dragon Elves are an embodiment of beauty. They have a slim yet muscular build. Some of them also alter their appearance to show off draconic features such as scales or leathery skin, reptilian eyes, fangs, sharp claws, and on extremely rare occasions their tail. Draco-elves take on the base shape of their elven form. They have partially scaly skin, long, tough nails, slitted eyes, and may have horns thanks to their dragon blood. Less common traits such as Wings and a tail are rare but not unheard of depending on the individual. Draco-elves have the potential to be able to tap into the ancient power of their bloodline to assume a look more like a dragon than a humanoid. There have even been tales of Draco-elves with the strongest blood being able to shift into a true dragon form briefly, but records of such acts have been few in history and believed to be rumors.

History

Born to one parent being an elf and the other being a dragon, these creatures are great in a hand-to-hand fight and with magic. It's not exactly an unusual occurrence for some dragons to take on a humanoid form and get intimate with humanoid creatures such as humans and elves, some more consensual than others, so why has it only been the past century or so that these particular half-breeds have been popping up? Perhaps a story point for your character to be looking into, or perhaps it's simply an idle curiosity, or one born from a not-so-consensual pairing may even have no interest in their lineage at all.

Elves and Dragons both have very lengthy lifespans, plenty of time to accumulate worldly knowledge.

Dragon Elf Origins

The Dragon Elves were once a race of elves who lived to serve dragons, treating them as their god. These elves worshiped dragons, being it a chromatic or metallic dragon. Dragons have used Dragon Elves to accomplish tasks involving security or raising and protecting their young while the dragon goes on an adventure. The origin of the first Dragon Elf is unknown but some say that they were born between dragons and the elven worshipers. Others say that they were born from an ancient pact that caused the two species to fuse, existing as one. Whatever the cause may be, Dragon Elves have come a long way from how they were in ancient times. Once slaves to these dragons, they are now a proud race with unbeatable respect towards one another and live in harmony with their surroundings.

Proud Dragon Kin

 Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Self-Sufficient Clans

Dragon Elves commonly live with other Dragon Elves, or dragons and avoid living in multicultural societies. To a Dragon Elf, their kin's safety is more valuable than life itself. Unlike their ancestors who devoted their lives to the dragons, the generations of Dragon Elves after the ‘big change’ have come to co-exist with dragons, protecting and respecting each other. One of the oldest traditions within the Dragon Elf culture is the Alye’heren. The Alye’heren is a tradition where each new-born Dragon Elf is given a wyrmling to raise/grow up with. As the two grow, they will have to work together to get through struggles and challenges with the help of the other Dragon Elves and dragons but once they reach adulthood, they are usually made to travel. Since Dragon Elves are so long-lived, the clan usually have them leave while in early stages of adulthood to explore and discover the world around them. Through this experience, the Dragon Elves will learn new ways of fending for themselves by exercising their martial prowess or gaining greater control over their innate magical powers. Some may join parties of other adventurers on their journey, and might even become champions of a land.

 

Dragonborn Names

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

 

Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

Society

The society of Dragon Elves is clouded in mystery. No one has really seen a civilization of Dragon Elves nor has anyone figured out where they originated from. What is known about them is that they don't get along with other Dragon Elves from different bloodlines, especially the chromatic ones. Similarly to dragons, the chromatic Dragon Elves prefer isolation and living alone, and quickly separate once their young are strong enough to fend for themselves. They love to hoard treasures and are more arrogant than the metallic Dragon Elves. And Compared to the metallic Dragon Elves, chromatic Dragon Elves are rarely seen traveling or living with other races. Metallic Dragon Elves are more commonly seen on the roads or in towns. They are much more social and enjoy the company of others. 

Draco-Elves may have been shunned by their homeland for resembling a typically evil creature, or perhaps they were held in high regard because they were born into a good and kind family. For example, Gold Dragons tend to be altruistic, graceful, and wise, so it's unlikely their golden-scaled offspring would be looked upon with much fear by civilized societies, whereas Black Dragons are known to be the most vile-tempered and cruel of all dragons.

Dragons are inherently magical beings, and as such draco-elves are usually quick learners when it comes to magical knowledge.

Dragonesti Elf Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Dual Heritage

You have proficiency in Arcana and History. Choose one at level one and three.

You get a familiar due to your dragon heritage at level five.

Dragon Fear

You have the ability to strike fear in dragon form do to you ancestry. Everyone must roll a check on Int. or Wis. 

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Draconic Empathy

Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Darkvision

see in dark 120 ft but its gray

Cantrip

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Fleet of Foot

Your base walking speed increases to 35 feet.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Wilderness Lore

Kagonesti elves gain an Advantage on Knowledge (nature) and Survival checks. At home in the forest, the Kagonesti possess an intimate understanding of the ways of nature.

Ability Score Increase

You have a +1 Strength, +1 Dexterity, and a +1 Charisma

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Dragon of Tyr Acid 5 by 30 ft. line (Dex. save)
Spider Acid 5 by 30 ft. line (Dex. save)
Deep Lightning 5 by 30 ft. line (Dex. save)
Red Hawk Fire 5 by 30 ft. line (Dex. save)
Crimson Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Fang Fire 15 ft. cone (Dex. save)
Electrum Poison 15 ft. cone (Con. save)
Adamantite Fire 15 ft. cone (Dex. save)
Shadow Cold 15 ft. cone (Con. save)
Greyhawk Cold 15 ft. cone (Con. save)
Earth Acid 5 by 30 ft. line (Dex. save)
River Lightning 5 by 30 ft. line (Dex. save)
Carp Fire 5 by 30 ft. line (Dex. save)
Typhoon Lightning 5 by 30 ft. line (Dex. save)
Celestial Acid 5 by 30 ft. line (Dex. save)
Spirit Fire 15 ft. cone (Dex. save)
Coiled Poison 15 ft. cone (Con. save)
Mist Fire 15 ft. cone (Dex. save)
Mithral Cold 15 ft. cone (Con. save)
Cave Cold 15 ft. cone (Con. save)
Jade Acid 5 by 30 ft. line (Dex. save)
Onyx Lightning 5 by 30 ft. line (Dex. save)
Void Fire 5 by 30 ft. line (Dex. save)
Sea Lightning 5 by 30 ft. line (Dex. save)
Wind Acid 5 by 30 ft. line (Dex. save)
Flame Fire 15 ft. cone (Dex. save)
Pearl Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Amethyst Cold 15 ft. cone (Con. save)
Obsidian Cold 15 ft. cone (Con. save)
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brown Fire 5 by 30 ft. line (Dex. save)
Magenta Lightning 5 by 30 ft. line (Dex. save)
Orange Acid 5 by 30 ft. line (Dex. save)
Pink Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Purple Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Mercury Acid 5 by 30 ft. line (Dex. save)
Iron Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Steel Poison 15 ft. cone (Con. save)
Platinum Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
Titanium Cold 15 ft. cone (Con. save)
Lead Acid 5 by 30 ft. line (Dex. save)
Cobalt Lightning 5 by 30 ft. line (Dex. save)
Topaz Fire 5 by 30 ft. line (Dex. save)
Opal Lightning 5 by 30 ft. line (Dex. save)
Crystal Acid 5 by 30 ft. line (Dex. save)
Emerald Fire 15 ft. cone (Dex. save)
Sapphire Poison 15 ft. cone (Con. save)
Ruby Fire 15 ft. cone (Dex. save)
Diamond Cold 15 ft. cone (Con. save)
Aquamarine Cold 15 ft. cone (Con. save)

 

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common, Elvish  and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Previous Versions

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