Homebrew Dracovian Species Details

Physical Description

Whilst similar to the dragonborn, the dragovian retain more of the original draconian looks. A typical dragovian has the grace and proportions of an elf with the body of a dragon. Height usually ranges from 4 to 6 1/2 feet with wings that can easily support flight. The coloration of their scales varies widely due to the crossing of all the draconic hues. Clothing typically matches the profession a Dragovian chooses.

History

Dragovian legend states that they came into being due to a curse meant to maim Bahamut during an ancient war with Tiamat. When the curse was aimed at Bahamut one of the Great Gold Wyrm's, Kuraenixia the Presence, took the curse instead, however, the magic was so great that it bounced upon many of the other combatants. This curse over time diminished the dragons size and power until they were similar in size and stature to that of humans and elves. Rather than writhe in sorrow over their loss of strength and ability the new race, often called Dovahsil (Dragon Soul) by their true dragon brothers, took to building a culture to match the humanoid races the Dovahsil now resembled. Due to the need for a union, the Dragovian were able to give up the issues that arise between the different dragon species and took to crafting a new legacy.

 

Society

Dragovian society is as varied as a human or elven society. There is a sense of community similar to a humanoid city, but much more focus is on the study of a craft, history, or lore. Dragovians are not without a sense of adventure however and often take long trips just to explore and often leave an impression due to a natural charm dragovians seem to have. The Dovasil have lost their ability to breath the elements but retain their ability to fly and the natural spell affinity of their dragon bloodline. Dragovian cities are most often set upon floating islands above the clouds away from prying eyes. This may come from the secluded nature of their draconic past. More recently, borders and trade have been opened to further their study to the present find a place in the world as the dragonborn have done. Most institutions and areas welcome them due to their link to dragons and chance to study their part in the shaping of history. Dragovian wyrmlings often have multiple colors or a new color of scales depending on their parents due to the giving up of the prejudices between colors of their larger kin.

Adventuring

Dragovians that turn to adventure often become sorcerers. Many that travel the world do so turning to the inherited talents of their true dragon cousins. Often a dragovian will set out with a goal or quest to bring back artifacts or to spread diplomacy to the far reaches of the world. Some set out with the goal of learning how to return to the root of their people and become true dragons again. No matter the reason a dragovian has a natural charisma and talent for imbuing magical effects with their own elemental twist that adds their own personal touch to an adventure.

Dracovian Names

Dragovian have personal names given at birth. Some will keep and others may take a new name should they feel it suits them better, but they often will take titles and attache them to the end in a similar vein to their draconic cousins. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might reference an event or poke fun at a habit.

Male and Female Names: Aeoron, Auir, Irden, Orladaar, Ravoyax, Lorlasar, Krivtrin, Yalyassa, Faenorae, Drysbis, Hinrish, Raifyire, Zofnorae

Araeliana snapped her head in a double-take. From the back of the Sorceresses wyvern whilst traveling to Neverwinter, she thought she saw a tiny dragon disappear into the clouds that hide the peak of Starmount, the tallest mountain in the Neverwinter. Being obsessed with her draconic heritage Araeliana steered her mount back towards the mountain. Reaching the top, she was astonished at the site, a large island floating above the mountaintop with a huge City! Most of the population were human-sized Dragons with a mostly Elves and humans about on business or study. These were the Dragovians, decedents of Dragons cursed in the war between Bahamut and Tiamat.

Dracovian Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Spell Conversion

You can choose to convert your spell damage type to match your Draconic Ancestry

Wings

You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor, or armor you are not proficient in.

Darkvision

Dragovian are adapted for living and flying at twilight hours. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment

Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Crystal Radiant 5 by 30 ft. line (Dex. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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