Homebrew Clockwork toy Species Details

“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”

“What makes you think he has a soul?” Gerrion said.

“What makes you think you do?”

—Keith Baker, The Shattered Land

You are a clockwork toy made by a rock gnome as a gift for someone, (discose with dm) you did not arrive, and ended up in the feywild. The feywild took hold of you and infused you with magic. You wake up a now soul has formed within you and you gain the the ability to move on your own accord. 

   

Clockwork toy Traits

Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Dexterity score increases by 2, and one other ability score of your choice increases by 1.

Age

You are a unique creature and your life is day to day as you must repaire yourself every 24 hours or be paralyzed forever. So the age decreases in likelihood exponentially as it increases. 

Alignment

The alignment of a toy is hard to pin down. Neutral is likely 

Size

Your size tiny. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 1d4

Height = 2 inches + your size modifier in inches

Weight in pounds = 0 + (2 × your size modifier)

Speed

Your base walking speed is 15 feet.

Your base climbing speed is 15 feet.

Craftsmen's great work

You were created with the steady hand of a skilled craftsmen , represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours repairing yourself, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 minute, during which you remain in contact with the armor. To doff armor, you must spend 1 minute removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Toy Like Design

You gain one skill proficiency and one tool proficiency of your choice. And proficiency with tinkers tools. 

Languages

You can speak, read, and write Common and one other language of your choice.

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