Homebrew Dwelf Species Details

Physical Description

Dwelves are humanoids with the blood of dwarves and elves coursing through them. The resultant appearance is that many of them resemble normal humans. However, their ancestry shows in their pointed ears and tendency to have masses of facial hair. Their ears are not as pointed as pure elves but they have stronger constitutions than their dexterous fey ancestors, and more grace than the stocky dwarves, as well as a rather normal height.

History

Dwelves are rare beings due to the turnout of their race from a mating between a dwarf and elf. This is rather rare as an occurrence since elves find dwarves clumsy oafs and dwarves find elves to be untrustworthy and inconsistent. However, that is not to say the two races are completely repugnant of each other. They bond over their work as smiths of fine weapons and their hatred of orcs. When they come in union, there is a 25% chance their offspring will be a dwelf. The other 75% chance is that the child will end up human, dwarven or elven. As such, dwelves are viewed as the rare abnormality in the mix. They have been known not to fit in very well with either society, tending ultimately towards humans. They bear the valor and intelligence of their bloodlines and this shows in their work as smiths as well as able casters and warriors. Some remark that the mix of features results in an odd face that is often a bit creepy, which is why some call them an abomination.

Society

There is a good deal of dwelves that accumulated over the years of wars against orcs and dwarf and elf alliances. They live mainly in human societies, though some have enclaves in elvish or dwarven cities as well. There are no dwelven civilizations of their own as of yet, though some have rallied for it. Dwelves tend to do a variety of jobs depending on the society they reside in. In the human cities, they are not so restricted to one occupation, and allowed to pursue a mix of the stereotypical dwarven and elven obsessions, like smithing and archery. In dwarven or elven societies, they are more constrained to the workings of that place. So elves would likely have dwelves work with magic whereas dwarves would have dwelves commit to smith work.

Personality

Dwelves are even tempered people. They are cautious, bearing the demeanor of dwarves, and can therefore be slow to trust. Like a dwarf, they have valorous beliefs and are stalwarts of their word. However, like elves, they are also gracious towards those who are inferior in their eyes. Sometimes this comes off as a condescending attitude. They are very appreciative of material and artistic values, being able to appraise like dwarves and sing like elves. Some say they are very close to humans based on their variety of interests and skills.

Dwelf Names

Dwelves take from Dwarvish and Elvish tongues when making names. They are usually given a name at birth, much like a dwarven clan name. Upon reaching 100 years of age, they can choose their new name, like elves do. Like elves, gendered names have little differences.

Male: Albrelar, Oskartis, Arandle, Hadred

Female: Ampaldrie, Eldanne, Liftaste, Brythnl

Dwelf Traits

elf dwarf

Ability Score Increase.

 Your Constitution or Dexterity score increases by 1, Wisdom and  Intelligence score increases by 1.

Age.

 Dwelves age slower than humans and have long lives, but not as long as pure elves. They mature around maybe 100 and live to perhaps 500.

Alignment. 

Dwelves tend to be neutral, but they can have a variety of alignments that are chaotic or lawful as well because of the nature of their parents.

Ancestral Weapons

You are proficient with the shortsword, shortbow, handaxe, and light hammer.

Awkward Composition.

 Your very being is considered an abomination to some in the dwarven and elven communities. You have disadvantage in Charisma checks with dwarves and elves.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dual Heritage

 You have advantage on saving throws against being poisoned and charmedand cant be put to sleep.

Innate Magic

. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Languages.

 You can speak, read, and write Common, Dwarvish and Elvish.

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