Homebrew Dryad Species Details
The Dryad
Created by humans in Solven over a thousand years ago, the Dryads where built to serve and to fight. The knowledge of their creation was lost after the first invasion of Kane Starlord. Dryads are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of dark wood. Layers of hard wood form a protective outer shell and reinforce joints. Dryads share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of Dryads design, the precise materials and build of a Dryads vary based on the purpose for which it was designed. Dryads are characterized by their light blue hue shining from their chest, this gives them innate magical abilities.
Dryads are built into adulthood and have a life span which can vary between 13 to 15 years. At the end of their life span Dryads may have visions of their past and of their near future. When they reach the 15th year of their life the Dryads, they either go into eternal sleep or they enter a state called ferrule. In this state(ferrule) the Dryad loses control of their actions and become dangerous to their friends and themselves.
Dryad Personality
The Dryad were built to serve and to fight. For most of their existence, Dryad had a clearly defined function and were encouraged to focus purely on that role.
The typical Dryad shows little emotion. Many Dryad embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are Dryad who delight in exploring their feelings, their freedom, and their relationships with others. Most Dryad have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.
Some Dryad ignore the concept of gender entirely, while others adopt a gender identity.
Most Dryad were assigned numerical designations for use in military service. Many of them adopted nicknames, often given to them by their comrades. As independent individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Dryad Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
Dryad Traits
Your Dryad character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increase
Your Strength score increases by 2, and one other ability score of your choice increases by 1.
Age
A typical Dryad age is between one and fifteen years old. The maximum Dryad lifespan remains a mystery.
Alignment
Most Dryad take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 6 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Base speed is 25ft
Constructed Resilance
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Dryads Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Unarmored Defense
Starting from 13AC + Con Mod
Specialized Design
You gain two skill proficiency
Languages
You can speak, read, and write Common and one other language of your choice.
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