Homebrew Founder Vampire Species Details

A strong vampire with special traits, one of a kind.

Founder Vampire Traits

A strong vampire with special traits, one of a kind.

Vampiric Effects

  1. You have + 1 Strength from being naturally stronger, + 1 Charisma, and + 1 Constitution
     
  2. Sunlight Sensitivity - If you happen to be in contact with the sun's light then you will take 1d4 damage for every turn you are in it.
     
  3.     Your natural walk speed is 45ft.
  4.     Immune to poison and necrotic.
  5.     Superior vision - You can see in darkness within 120 feet of you as if it were bright light, and further areas as if it were dim light. You can discern color in darkness.
  6.     Age - due to being immortal, you do not age a day.
  7.     language - You can read write and understand common and your choice of one other language
     

Blood Suck/Healing

  1. You are able to take the blood of any creature(dead or alive) and either store it or drink it to heal d4. You can only take blood 3 times every time you either short rest or long rest and can hold a max capacity of 6 blood vials. You can only take blood once from an creature, and if you are taking blood during your turn in combat, it will use an action. Drinking undead blood will cause the poison effect. You may also heal limbs with blood vials.
    At level 5 you can hold 12 and take two vials at a time

Blood Cultivation

level 3 -

If you have 3 vials of blood stored, and your are reduced to 0 health, then you can use them all up to stop yourself from dying, you health becomes 1, and you are knocked unconscious.

level 5-

If you have 6 vials, you consume them all and are set to half your max health - 1d4.

Blood Vials

Vials of blood gathered that can be consumed to heal the user by 1d4 or instantly heal limbs, can also be used in blood cultivation.

At level 5 you can gather two at once and hold a maximum of 12 vials.

Freezing Touch

From level 1 you learn the ability to imbue your melee attacks with frost and freeze your opponent for an additional d6. every other level 3,5,7,9,11 you increase to an additional d6

 

Founding Body

Founding Body 

Since you are the founding vampire, you are stronger than the average, you can add a + 1 multiplier to any stat of your choice.

Holy water does not affect you, and neither does a stake to the heart, you are also immune to diseases due to the nature of your founding powers and fast regeneration.

Natural Regeneration - Level 9 required

  1. Natural Regeneration
    
    Every time you do an action, or skill check e.t.c. you must roll 1d20, if it is above 18 then you can heal by (1d4/2 rounded, example: if you roll a 2 you heal by 1, if you roll a 3, you heal by 2.)
    
    However, if you are missing a limb, then you cannot naturally regenerate. Instead, you must roll 1d20 and if the number is higher than your AC then you can regenerate that limb and miss your next turn of natural regeneration, or you can use a blood vial to heal the limb, but you still must miss out on your next turn of natural regeneration.

Previous Versions

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11/6/2021 5:42:39 PM
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