Homebrew Wamphyri Species Details

On the outskirts of a rural city perched on a hillside, a cloaked figure watches as a middle aged man staggers out of the local Tavern. The drunk slowly makes his way along the road en route to his home. As the cloaked figure follows the man with sorrowful eyes, Ivory canines begin to protrude past the bottom lip while saliva slowly drips down a pale chin. The next morning, a little girl wakes up to her Mothers shrieks filling the house following urgent rapping on the door.

 

“Don’t underestimate the allure of Darkness. Even the purest hearts are drawn to it.”

                                                                                — Niklaus Mikaelson

 

All seek happiness. This is without exception. Whatever different means they employ, they all tend to this end. The cause of some embracing darkness, and others fighting it, is the same desire in both, attended with different views.

 

Unholy Creation

Humanoid creatures are turned when a Vampire bites it, that creature is buried in the ground, and then rises the next night. The result of this process is a Vampire Spawn, which is not a true Vampire. Vampire Spawn are pawns of the Vampire that turned it, and are completely under the control of their sire. But, if a Vampire Spawn drinks the blood of a True Vampire, it will then become a True Vampire like the one that turned it.



     The Vampire

        Level                            Bite Attack                         Features

       1st

 

             Bite Attack

       3rd

 

 

       5th

 

             Healing Blood

       7th

 

             Blood Manipulation

       9th

 

             Creatures of the Night

      15th

 

             Flight

 

 

 

 

 

 

 

Forsaken Road

Vampires tend to keep to themselves and shy away from others. They choose grand yet defensible locations for their lairs, such as Castles, Manors, or ruins. They then hide their coffins, which they use to spend their sleeping hours beneath the ground. Their resting places are usually well-guarded by traps or other loyal creatures of the night.

Vampire Traits

Vampirism is a curse, however some of the traits that are gained may make one rethink if its really that terrible.

Ability Score Increase

Your Charisma and Dexterity both increase by 1

Age

Vampires are Immortal, and do not age a day from when they were turned.

Alignment

Becoming a Vampire is either by choice, or accident. A pious man seeking immortality, or an Elf desiring power to rule are some scenarios that can turn one into a Vampire. Or even a Half-Orc being in the wrong place at the wrong time could turn into a night of new found immortality. No matter how one came to be a Vampire, after some time of dwelling in darkness, evil might be the easiest thing to cling to. However, with strong enough will, one could maintain their values and remain the alignment they had in life.



Size

There is no change in your size once becoming a Vampire.

Speed

Your base walking speed is 45

Superior Darkvision

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness.

Undead

You are an Undead creature. You have resistance to Necrotic damage however are vulnerable to Radiant thanks to your undead nature. You must consume 1 pint of blood every day or else suffer a level of exhaustion which cannot be removed by any other effect save for consuming the requirement of blood. If a Vampire reaches 6 levels of exhaustion they are rendered permanently paralysed, instead of dying, until force fed the requirement of blood.

Compulsion

The Vampire can control the mind of another simply through eye contact. The target must succeed on a DC 10 Wisdom saving throw, the target has advantage if you or your allies are hostile, or be compelled by the Vampire. A Being compelled in this manner becomes a willing participant to the vampires Bite Attack. The DC for this will increase at levels 5, 11, and 17, increasing to 15, 17 and 19 respectively.

Languages

You know the languages known in life.

Sunlight Hypersensitivity

Because of your undead nature, whenever you are in direct sunlight you suffer from the poisoned condition, and if you spend 2 or more consecutive turns in direct sunlight you begin to suffer half your level rounded up as radiant damage ignoring your vulnerability for this.

Stake to the Heart

If a piercing weapon made of wood is driven into the Vampires heart, the Vampire begins to desiccate and is paralysed until the stake is removed, additionally they suffer half their level rounded up damage per turn that the stake is embedded in their chest. If a vampires health reaches 0 while the steak is still embedded they must roll death saves at disadvantage, if they fail three times they burst into flames, if they succeed they are rendered incapacitated until the stake is removed.





Vampiric Feats

Vampires learn these as they become better acquainted with their new Immortal form. 

Bite

At 1st level, you can use your sharp fangs to inflict damage. One willing creature, or a creature that is grappled by the Vampire, incapacitated, or restrained. Hit: 1d6 piercing damage. If the target is willing the vampire may recover 1d6+CON hit points as they bite the target.

Healing Blood

Starting at 5th level, your immortal nature is imbedded in your blood, making your Vampire blood able to heal any living creature by 1d4 and the vampire takes damage equal to the amount healed-half CON modifier rounded up.

Blood Manipulation

When you reach 7th level, your knowledge of organic processes and experience with your victims life blood grants you the dark magic ability to as an action siphon out your targets blood (if they have an open wound) and mold it into any solid construct. This action reduces the targets CON by 1 if the target reaches 0 CON they are considered dead. The effects of this last until the target completes a long rest.

Creatures of the Night

Beginning at 9th level, you may call to your aid by rolling 1d4:

  1. 1x giant bat

  2. 2x Giant rats

  3. 1x Wolf

  4. Roll twice, ignoring any further 4's

Flight

At 15th level, you gain the ability to Fly. No creature is safe anymore. Your Flying speed is 45 feet.

 

Vampire Lord

At 19 level if you kill an enemy by biting it, you may roll a d20 and if you roll a 19 or 20 you may choose to use your healing blood feature and revive the target as a thrall.

 

 

Wamphyri Traits

At one with the night

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