Homebrew Mushroom Born Species Details
Mushroom Born are humanoids who live in little groups in forests and caves. They are typically abandoned babies of any race who grew together with mushrooms and were possibly raised by Myconids.
Ability Score Imrpovement: Since Mushroom Born could be from any race you can increase one Ability Score by +2 and another by +1.
Age: The Mushroom Born are long lived and known for their wisdom. They reach physical maturity 20 years of age. No one has ever heard of a Mushroom Born dying of old age.
Alignment: Being as they are very community minded they tend toward neutral and lawful good alignments.
Size: Mushroom Born can range from 4 feet to over 7 feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Spore Resistance: Due to your mushroom nature you have resistance to poison damage and advantage on saving throws to resist poison.
Mushroom Dance: Once per long or short rest, as an action you can do a Mushroom Dance and regain 1d6+ your Constitution modifier HP. No one knows what the dance means and where it originated from. It is a secret only held by the eldest Mushroom Born.
Spore Cloud: You can disengage as a bonus action by releasing a Cloud of Spores to cover your escape. Every enemy within 5 feet of you has to make a Constitution saving throw of 13. On a failed saving throw the spores enter the enemy's respiratory system causing them to cough and sneeze. They have disadvantage on their next attack. On a successful saving throw, nothing happens. The Spore Cloud dissipates at the end of your turn. You cannot use this ability again until you have taken a long or short rest.
Mycelial Network: You can cast Speak with Plants at will on mushrooms and other fungi you come across due to your fungal nature.
Mushroom Born Traits
As a Mushroom Born you gain the following traits.Ability Score Imrpovement
Since Mushroom Born could be from any race you can increase one Ability Score by +2 and another by +1.
Speed
Your base walking speed is 30 feet
Spore Resistance
Spore Resistance: Due to your mushroom nature you have resistance to poison damage and advantage on saving throws to resist poison.
Mushroom Dance
Mushroom Dance: Once per long or short rest, as an action you can do a Mushroom Dance and regain 1d6+ your Constitution modifier HP. No one knows what the dance means and where it originated from. It is a secret only held by the eldest Mushroom Born.
Spore Cloud
You can disengage as a bonus action by releasing a Cloud of Spores to cover your escape. Every enemy within 5 feet of you has to make a Constitution saving throw of 13. On a failed saving throw the spores enter the enemy's respiratory system causing them to cough and sneeze. They have disadvantage on their next attack. On a successful saving throw, nothing happens. The Spore Cloud dissipates at the end of your turn. You cannot use this ability again until you have taken a long or short rest.
Mycelial Network
You can cast Speak with Plants at will on mushrooms and other fungi you come across due to your fungal nature.
Rapport Spores
Rapport Spores: You may as an action, extend rapport spores in a 20-foot radius. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/8/2021 12:22:23 AM
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5
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7
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1.0
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Coming Soon
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