Homebrew Llamaniod Species Details

     Llamaniods are an ancient race. They have ruled the land of Llamaland for as long as anyone can remember. They have had many wars. They have built many great wonders. They have even tinkered with life itself. Truly, the majestic and powerful llama people of the Chinchalese Mountains are the coolest race ever.

     Llamaniods resemble furry humaniods with tall llama heads. They have llama-like legs ending hooves. Their hands are in fact, also hooves, though more dextorous then their uncivilized kin. The come in many colors, from deep black, to the purest white. The most common is of course brown. Llamaniods have shaggy hair from head to toe, a consequence of living in such cold mountains. They also have a long tail with a puffy tip, which serves no purpose except for looking majestic and for sometimes hitting flies.

    One thing that is legendary about llamaniods is their impressive and elegant temples. These temples are usually found on the tops of mountains, protected by the cold, snow, and wind which permeates its defenses. These temples also have magical traps to deter intruders, such as llama runes. These glyphs can instantly and painfully turn anyone who touches them into a Soldier Llama. Soldier Llamas are essentially really bulky, unintelligent llamaniods who have glowing red eyes and slightly glowing blue fur. They are another creation of the Llamaniod wizards. These soldier llamas will instantly try to kill their companions and also follow the orders of the nearest llamaniod. On the inside, these giant temples function as self sustianing villages. The center of it is a courtyard which has a large farm in the middle. Around the farm is a plaza and/or town square. Around it are buisnesses and houses of civilians. The lowest level of houses is the barracks for the soldier llamas. Then thereis an ascending order of Civilians, which is floors two through six. Then there is the nobles, which live in floors seven through nine. At the highest level are the wizards kings, which are floor ten. These temples usually are positioned on mountain tops but can also be found in Llamaniod controlled areas such as the Rheo Grasslands and the Northeastern area of the jungles.

     The history of the Llamaniods is a long one. It all started in the Giant Age. The Llamaniods had just evolved past a hunter-gatherer society and were beggining to move more towards the bronze age. Soon, the llamas had advanced beyond any other race in the Llamalands, besides Giants. But when the Age of Giants came to an end, Llamaland was left free to its own devices. Quickly, the Llamaniods forged a mighty empire that controlled a lot of the Llamalands.The jungles continue to put up a resistance as the Tabaxi, Grung, Lizardfolk, Simian, and Kiwi People natives refuse to submit to the Llamaniods rule. Llamaniods have mostly left the jungle alone and restricted themselves to enslaving Weretigers, White Apes, and Pterafolk. Once a race has been taken over by the llamaniods, they normally force that race to submit to their religon. After that, they replace a leader with a llamanoid friendly leader, and then leave. They might set up a Llamaniod temple in the other races town, but otherwise they are left alone. These atrocities are not actually done by the Llamaniod Empire's official leaders, the Emporer Mages, who are usually to busy working on magical inventions to notice what is going on outside their laboratories, but instead by the nobles. In fact, the wizards often don't know what the nobles are doing.

     Now that other races from the Main Continent have contacted them, their knowledge has increased by ten fold. They have also gained foriegn technology such as capes, and Crystal balls.

Llamaniod Traits

The Llamaniods are a powerful race.

Spit

Llamaniods can attack their enemies by spitting them. This spit solidifies on contact with air and deals 1d4 bludgeoning damage on contact with targets.

Innate Magic

Due to your magical existence, you can choose two cantrips from the Druid or Sorcerer spell lists.

Ability Score Increase

Your Dexterity score increases by 2, your Strength score increases by 1 and your Wisdom score increases by 1.

Age

Although llamaniods reach physical maturity at about the same age as humans, the llamaniods understanding of adulthood goes beyond physical growth to encompass worldly experience. An llamaniod typically claims adulthood around the age of 100 and can live to be 650 years old.

Alignment

Llamaniods live in a rigid empire so they usually are lawful. Also, despite the atrocities commited by their empire, the average llamaniod is good or sometimes nuetral.

Size

Llamaniods range from under 8 to over 10 feet tall and have bulky builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Keen Senses

You have proficiency in the Perception skill.

Languages

You can speak, read, and write Common and Llama. Llama is a language of grunts and rumbles with subtle body language attached, such as a flick of the tail or maybe a facial expression.

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