Homebrew dh'Saich Species Details

A new race on the planet, the dh'Saich, or "The Learned," appeared after the great calamity that beset the world in the not too distant past. Known as the Bhraclann, or the Betrayed Children by the other races of the world, the dh'Saich experience much discrimination. They have a similar appearance to that of half-elves except they have obsidian-like veins running all across their bodies. The veins can be of any color but red, black, white, silver, and gold are the most common. Their veins also slowly change color before they reach the age of 25. The dh'Saich do not know anything about their past, where they came from, or how they got where they are.

dh'Saich Traits

Your dh'Saich character has the following traits

Languages

You know Common and Cànan, the language of the dh'Saich

Ability Score Increase

When you determine your ability scores, increase one of those scores by 2, and increase a different one by 1. These increases can’t raise a score above 20. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

Age

The dh'Saich came into this world at a great many ages, from 16 years old to as old as 80. None of the dh'Saich have died of old age so it is unknown what the full life span of the dh'Saich is.

Size

Your size is medium

Speed

Your speed is 30 ft

Darkvision

Thanks to the magic flowing through your veins you have darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Natural Armor

The veins in your skin are as tough as stone. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Rift Walker

The magic that flows through your veins is not of this world. Your body tears through space to find a home. Using this trait, as a bonus action you can open a rift in space. You and any creature within 5 ft of you are teleported to a point of your choice that you can see within 30 ft of you. If the other creatures are unwilling they need to pass a DEX save of 10 + your proficiency bonus to avoid being teleported. Any creature that has been teleported in this way retains its orientation relevant to you. If a creature is teleported into a solid object it is safely shunted into the nearest unoccupied space. You regain use of this ability after you finish a long rest

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2021 2:15:09 AM
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1.0
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11/9/2021 1:07:46 AM
72
3
1.2
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