Homebrew Awakened Zombie Species Details

Whether through some dark magic, an intervention from a god, or just the creature’s own will to live, a zombie will sometimes retain its intelligence after death, instead of becoming a mindless creature of evil. These creatures are considered awakened zombies 

Subrace: Degraded

You've let your mind and body rot and have become degraded. Because of this, you're in the later stages of life. Whether you were forced into this situation, lost the will to live, or through carelessness, you're on the way out and you, and everyone around you, knows it.

Awakened Zombie Traits

Awakened zombies are undead creatures formed from dark magic but have managed to retain their intellect from when they were alive.

Ability Score Increase

Your Constitution score increases by 2.

Age.

You were reborn through dark magic. You do not age, but you do rot. Degraded zombies typically don't last more than 10 years past their degradation date without magic to renew their bodies. Awakened zombies live out their normal life span as long as they have the ability to feed and don't rot.

Alignment

Zombies have the essence of evil and undeath in them from their creation. They are typically an evil alignment, but their awakened nature gives them a chance to choose their own path in unlife. They do tend to drift towards chaotic the longer that they've been turned

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Undead

Your creature type is considered undead. As such you cannot be healed by most magic like Cure Wounds or brought back to life with a spell such as Resurrection and you are immune to a number of spells such as Hold Person.

Undead Fortitude

If damage reduces you to 0 hit points, you must make a Constitution saving thro thw with a DC of 5 +e damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead.

Undead Nature

A zombie doesn't require air, food, drink, or sleep. You are immune to diseases. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal

Poison Immunity.

You are immune to poison damage and the poisoned condition.

Zombie Healing.

In lieu of taking any other actions in a round you can elect to spend one Hit Die to heal yourself. You can do this as many times in a day as you have Hit Dice left. Once you've run out of Hit Dice you must take a long rest to regain the Hit Dice.

Slam Attack

You are proficient with your unarmed strikes, which deal 1d6 bludgeoning damage on a hit.

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