Homebrew Armorkin Species Details
A strange race of humanoids, these rare strain of humans have rough skin over almost their entire body. They have grown to have natural armor all over their body as they live in the desert, possibly the result of a earth djinn and humans. A mix between a human and a biological elemental. These creatures can burrow, most of their communities or cities being underground like ant hills. Living in hot environment they adapted to cool themselves down, while letting them survive this severely ruins their ability to live in cold environments making it dangerous
Armorkin Traits
Gain ability score increase, rough skin, a feature, and natural armorAbility score increase
Gain +2 strength, and +1 constitution
Unarmored defense
Due to your rock like skin you are capable of defending without armor. Your ac becomes your dexter+constitution+10.
Warm body
Not being used to cold environment, your body does not react well. Gain vulnerability to cold damage, yet resistance to fire
Variable life
similar to variant humans, you seem to have a certain knack for talent. Gain one feat.
Language
Supporting the theory of being of earth djinn, you gain natural proficiency in common and terran
Hard skin
Due to your tough skin, you gain your choice or resistance to slashing damage
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Posted Nov 27, 2021Nice idea, but way too powerful. There is no choice in your ability score increase, an ac of Dex+Con+10 is absolutely insane, resistance to fire is ok but vulnerability to cold is killer (make there be some other incentive to avoid the cold), a free feat is already kinda nuts on variant human but they make up for it by getting basically nothing else, and resistance to slashing damage is ludicrous.
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Posted Nov 27, 2021Oh thank you! Sorry didn’t realize i posted this to public, mainly made this for a private dnd game I’m in for a certain character