Homebrew Saxum Species Details
Created by fiends many millennia ago, forged by the sacrifices of souls, the Saxum are a sturdy, strong willed race. They are stone humanoid creature sworn to defend a demi-plane. Years and years they stood awaiting orders, patiently waiting for a purpose but they stood on and protected what they was worn to protect, but slowly their race stopped to develop. Their cost was too much of a sacrifice and they were left forgotten. Hundreds of years have passed and collectively something has changed. They move for the first time, moss and ivy covers their cold skin. A legend among the common folk they are now left to live the rest of their days and find purpose. With the lingering souls still inside them, what will they do?
Saxum Traits
+2 Constitution, +1 Strength, Natural Armour, Darkvision, Stone's EnduranceStone's Endurance
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Armour
Due to your stone appearance your tougher than most therefore your AC is 14 + Dex, shield will add to this. Using armour will negate the natural armour affect.
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Posted Nov 10, 2021Yummy race, very original