Homebrew Destroyer Droid Species Details
The soldiers cheered as they forced back the robotic horde, while hard to kill the droids were not built for combat. Suddenly a scream of horror was heard, the soldiers looked to the sky and trembled in fear, the battle was lost. A single figure hovered above them in the sky, metallic wings and claws glinting in the moonlight.
Made to kill
As an destroyer droid your only purpose is to Kill, Kill, and kill some more. Work with your DM to come up with a reason to not do that.
Destroyer Droid Traits
Your droid character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Tail
You have a long prehensile tail with a bladed edge, you can use your tail to interact with objects within 10 feet of you but not wield weapons.
Your tail has a 10 foot reach and deals 1d4 piercing damage and creatures must succeed a save or take 2d8 poison damage.
Built in weaponry.
Your arm can turn into claws swords hammers miniguns or plasma cannons. you can change the weapon on one or both hands once per turn.
Steel constitution
If you regain 2d6 HP if the mending cantrip is cast on you.
As a bonus action you can eat a piece of metal, You regain 1d6 HP per pound of metal consumed
Regenerator
You can spend a hit die as a bonus action, in addition when you make a death save you can spend a hit die to get up with one hp.
Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
A typical droid is between two and thirty years old. The maximum droid lifespan remains a mystery; so far, droids have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most droids take comfort in chaos and disorder, tending toward chaos and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 35 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest
When you take a long rest, you must spend at least 2 hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Armory.
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- You can spend one hour to integrate a weapon into your body. if this weapon has the thrown property it loses it until it is removed.
You can integrate up to four separate weapons which you can switch between as a free action on your turn. - While you live, the armor and weapons incorporated into your body can’t be removed against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and one other language of your choice.
Comments