Homebrew Drenya Species Details

This is a people who are deeply tied to the earth and the elements that command it. Their 'wild' natures are a sign of this connection. Every member of this race has at least minimal magical capabilities. These will be linked to an element depending on what season the Drenya in question is born within.

Once a day, for a few hours, they can shift into a more bestial form that looks closer to a were, but keeps the physicality of their normal form. This results in them often being smaller and more slender than werewolves. It is usually easy to tell the difference after a moment or two. These forms are referred to as Dreáva.

There are four 'breeds' of Drenya/Dreáva:
Tulya/Tuláva - born in the Spring
Lairya/Lairáva - born in the Summer
Quellya/Quelláva - born in the Fall
Hriya/Hriáva - born in the Winter

The population of Drenya is scarce and spread out, many people having never encountered one. There are misconceptions about them, but in places where they reside those tend to not be prominent as most Drenya strive to be productive and positive members of their communities. All Drenya have a balance in their connections to the wild and civilized, that balance is different for each member regardless of what season they are born under or what professions they end up taking.

The origins of the Drenya are showded in myth and mystery. Some say they were werewolves who took a pact with nature to gain control of their beastial curse. Others will claim that they were created via arcane experiments done in ages past. Others still believe they were regular wolves that were blessed with human-ish voices and minds.

Drenya Traits

There are four variants that are determined by what season the Denya is born in.

Dreáva

Once a day, for 6 hours, the Drenya can shift into their Dreáva form.

Traits:
Enhanced Senses: Advantage on sensory checks. Disadvantage on sensory saves.

Natural Protection: Thick wolf's fur offers the Dreáva extra protection while still able to wear their armor/clothing.
AC +1 if 12 or higher
AC +2 if lower than 12

Wolf's Anatomy: Using weapons is more difficult in exchange for powerful claws and sharp fangs.
Disadvantage when attacking with a weapon. Casting spells does not take disadvantage.

Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claws - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Multi-attack: Can perform two attacks/actions or 1 powered up attack/action. This cannot be used for spells.

Heightened Senses

All perception, investigation, and saving rolls get +1.

Age

Denya mature during their early adulthood and can live up to two centuries, sometimes longer if they are around magical energies for extended periods of time.

Alignment

While they can fall anywhere in alignment, many Denya will seek to protect nature and the wellbeing of the planet. Those with more Good alignments are known to also champion causes that support the freedom and well being of all peoples.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

(This size remains even in beast form for all breeds)

Speed

Your base walking speed is 30 feet. (50 feet as Dreáva)

Autumn born Wolfkin have a base walking speed of 40. (60 feet in Dreáva)

Languages

You can speak, read, and write Common and one extra language of your choice.

Drenya interact with all kinds of races similar to how humans do. There can be trepidation from those who do not know the difference between a Wolfkin in beast form or a werewolf and many assume Wolfkin to be closer to their bestial relatives instead of their human ones.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2021 4:46:54 AM
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5e
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