Homebrew Half-Harengon Species Details

Half-Harengons originated in the Material Plane when Harengon mated with one of the many other races of the realms, they continue their parents' trait of embodying the spirit of freedom and travel. In time, these half-fey creatures would create their own small villages, dedicating festivals to their fey ancestry.

Half-Harengons are bipedal, with the characteristic ears of their Harengon parent, but their human side often shines through more, having more dominant traits . They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Half-Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.

Half-Harengon Traits

As a half-harengon, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 35 feet.

Hare-Trigger

You can add your proficiency bonus to your initiative rolls.

Leporine Senses

You have proficiency in the Perception skill.

Lucky Footwork

When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.

Strong Legs

Your jump height and length are doubled.

Skill Versatility

You gain proficiency in the use of two skills.

Comments

Posts Quoted:
Reply
Clear All Quotes