Homebrew Satyr Species Details
Satyrs resemble stout humans with the furry lower bodies and cloven hooves of goats. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams’ horns. Males typically sport facial hair.
Satyr Traits
Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure.Ability Score Increase
Your Charisma score is raised by 2, and your Wisdom score is raised by 1.
Alignment
Most Satyrs are Chaotic due to their hedonistic nature, believing in their own causes and ideals.
Size
Satyr's stand any on average between 5 and 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 40 feet.
Satyr's Song
You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Charm Person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Sleep spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Horns
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Pan's Charm
You have proficiency in one of the following skills of your choice: Performance or Persuasion.
Fey Hide
Being Fey-folk a Satyr's hide is resistant to magic. You have advantage on saving throws against spells and other magical effects.
Languages
You can speak, read, and write Common, Elvish, and Sylvan.
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