Homebrew Satyr Species Details

Satyrs resemble stout humans with the furry lower bodies and cloven hooves of goats. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams’ horns. Males typically sport facial hair.

Satyr Traits

Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure.

Ability Score Increase

Your Charisma score is raised by 2, and your Wisdom score is raised by 1.

Alignment

Most Satyrs are Chaotic due to their hedonistic nature, believing in their own causes and ideals.

Size

Satyr's stand any on average between 5 and 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Satyr's Song

You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Charm Person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Sleep spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Horns

Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.

Pan's Charm

You have proficiency in one of the following skills of your choice: Performance or Persuasion.

 

Fey Hide

Being Fey-folk a Satyr's hide is resistant to magic. You have advantage on saving throws against spells and other magical effects.

Languages

You can speak, read, and write Common, Elvish, and Sylvan.

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