Homebrew Corgian Species Details

Ability Score Increase Your Charisma score increases by 2, and your Wisdom score increases by 1.

DarkVision. You have a dog's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Nimble. You can move through the space of any creature that is of a size larger than yours.
Slippery. You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks made to escape a grapple.
Strong Jaws. Your jaws are natural weapons, which you can use to make unarmed strikes. If you attack with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Corgian Traits

"We Corginians are a proud people, and we hate being picked up." - King of the Corginians

You can speak, read, and write Common and one other language of your choice.

You can speak, read, and write Common and one other language of your choice.

Your Charisma score increases by 2, and your Wisdom score increases by 1.

Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.

Darkvision.

Darkvision. You have a dog's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Keen Senses.

Keen Senses. You have proficiency in the Perception skill.

Nimble.

Nimble. You can move through the space of any creature that is of a size larger than yours.

Slippery.

Slippery. You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks made to escape a grapple.

Strong Jaws.

Strong Jaws. Your jaws are natural weapons, which you can use to make unarmed strikes. If you attack with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

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