Homebrew Thri-Kreen Species Details

Thri-kreen resemble bipedal praying mantises. Their bodies are coated in exoskeletons with various earthy hues, including rust red, sandy yellow, and mottled green-brown. Unlike most humanoids, thri-kreen possess six limbs, walking on two legs and possessing four arms, each ending in four prehensile, claw-like fingers. The lower two arms are smaller and less-powerful than the upper two. Their heads possess compound eyes, generally in somewhat-brighter colors like green or blue, antennae, and mandibles. Because of the alien shape of their jaws, they have difficulty speaking and pronouncing Common and most other humanoid languages besides their own. They wear little clothing beyond simple harnesses for carrying weapons and equipment.

Their lower bodies are very powerful, and because of their exoskeleton they are proportionally much lighter than most humanoids of their size. Combined, these traits give them exceptional reflexes, speed, and jumping power.

Thri-Kreen Traits

Your Dexterity score increases by 1 and your Wisdom score increases by 2

Ability Score Increase

Your Dexterity score increases by 1 and your Wisdom score increases by 2

Age

Most thri-kreen only live to thirty years at most, but they are fully mature by the age of five or six and their reduced need for rest ensures they live the years they have to the fullest.

Alignment

Thri-kreen have virtually no social structure other than the clutches they form with their families and closest allies. The notion of sophisticated rules for social behavior is foreign to them. They are almost always chaotic in alignment, and often neutral with respect to good and evil.

Size

Thri-keen are Medium. Their tall, lanky frames are usually around 6-7 feet including antennae. They usually weigh around 150-200 pounds.

Speed

 Your base walking speed is 35 feet.

Darkvision

Your insectoid senses give you superior vision in dark and dim conditions. You can see in dim light as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Exoskeleton

When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

Multiple Limbs

You have an additional set of smaller arms. You may interact with an additional object or feature of the environment for free during your turn. You can carry an additional one-handed weapon using each of these extra arms, and you cannot use the Versatile property of weapons carried in these extra arms. You cannot use these extra arms to initiate grapples or wear shields. These hands can be used for other tasks, such as opening doors, carrying torches, using tools, or performing the somatic components of spells, without difficulty when they are not holding weapons

Torpor

Instead of sleeping, you enter a torpid state, during which you remain fully aware of their surroundings. After four hours of torpor, you gain the same benefit that a human does from 8 hours of sleep. Also, magic can't put you to sleep.

Languages

You can speak, read, and write Common and Thri-kreen. The Thri-kreen language is composed mostly of clicking noises. It is relatively simple to understand, but it is difficult for members of other species to speak it.

Natural Jumper

Your powerful legs make all Thri-keen strong jumpers. You are always considered to have a running start for determining jumps. In addition, both your long and high jumping distances are increased by 10ft

Chameleon Carapce

Your sandy coloration helps you ambush prey. You have advantage on stealth checks in desert environments.

Desert Dweller

Life in the sandy waters has toughened you. You can go twice as long without water. You gain proficiency in the Survival skill

Clicking Mouthparts

Your alien physiology is not always a boon. Having mandibles instead of an actual mouth makes it hard for you to be understood by most races. You have disadvantage on Persuasion checks when not speaking Thri-Kreen.

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