Homebrew Aasimar Tieflings Species Details
Upon sight I was conflicted. She held the appearance of a tiefling-- huge horns, long tail, a fiendish countenance-- and yet such beautiful wings burst from her. It was clear that those wings were angelic, only a diety could bless a mortal with such beauty, but the fire that caught her side left barely a burn like those with such hellish resistance.
While aasimar bear within their souls the light of the heavens, these aasimar are taininted by their ancestors decisions. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities, but somewhere within their lineage a pact with a devil had been made. While born to serve as champions of the gods, these aasimar do not have such celebrations at their births for they often look like tieflings. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage hidden amoung the horns and fiendish manifestations.
Celestial Champions
Aasimar are placed in the world to serve as guardians of a god, but aasimar tieflings lend themselves to any sort of diety's attention. Their patrons expect them to strike at resistance, lead by example, and further the cause of their god.
From an early age, an aasimar receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for their diety.
Each aasimar can count a specific celestial agent of the gods as a guide. This entity is typically a deva, an angel who acts as a messenger to the mortal world.
Mistaken Appearances
With their looks it is often thought that these people are tieflings as opposed to aasimar, and this leads to many different responses. Some play along and do not correct the mistakes, others get annoyed, some take preventative measures, and others yet do not care. Often though it is simply easier to keep a low profile.
Regardless of how they travel and deal with this common mistake, the domain and will of their patron guides their actions.
Aasimar Guides
An aasimar has a link to an angelic being, and an aasimar tiefling has a link to a patron of any diety, good or bad. That being—usually a deva—provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of its own diety/patron, and it might have insight into combating especially powerful foes that it knows about.
As part of fleshing out an aasimar tiefling character, consider the nature of that character’s angelic guide. The table below offers some ideas of the nature of the diety.
| d6 | Nature |
|---|---|
| 1 | Bookish and lecturing |
| 2 | Compassionate and hopeful |
| 3 | Practical and lighthearted |
| 4 | Fierce and vengeful |
| 5 | Stern and judgmental |
| 6 | Kind and parental |
Conflicted Souls
Despite its celestial origin, an aasimar is mortal and possesses free will. This is not helped by the conflicting fiendish influence that opens the tiefling aasimar up to guidance from a potentially evil entity. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These aasimar are typically content to turn away from the world, but a few rebel against their patron. In their minds, their exposure to a powerful patron amounted to little more than brainwashing.
Evil aasimar make deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic, and their angelic guides abandon them, opening them up to other patrons. Yet, inversely, if an aasimar tiefling rejects an evil patron, an angelic being may attempt to sway them into falling into their guidance and care.
Regardless of what type of entity guides the aasimar tiefling and if they are wholly dedicated to their patron, they are almost always torn between two worlds. Not only does the patron guide from a distant perch, but due to their nature, aasimar tiefling open themselves up to the attention of both good and evil forces. There is almost always a voice vying for their attention, one which is their patron, and one which often goes against it. Add onto this that the guide is wise but not infallible, and the aasimar tiefling has a clash of patrons and a their own free will.
The conflicting voice is dimmer when an aasimar tiefling is sure of the guidance they are receiving, but the more their confidence and trust in their current patron wanes, the more influence and louder the opposing voice gets.
Aasimar Names
Most aasimar tieflings are born from human parents, and they use the same naming conventions as their native culture.
Subrace
Three subraces of aasimar exist: protector, scourge, and fallen. Choose one of them for your character.
Aasimar Tieflings Traits
Your aasimar tiefling character has the following racial traits.Language
You learn Common and your choice of Celestial or Infernal.
Ability Score Increase
Your Charisma score increases by 2.
Age
Aasimar tieflings mature at the same rate as humans, but they can live up to 160 years.
Alignment
Influenced by both good and evil, aasimar tieflings vary in alignment as much as humans, ranging from good to evil to neutral. Often their patron influences this.
Size
Aasimar have the same range of height and weight as humans.
Speed
Your base walking speed is 30 feet.
Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Healing Hands
As part of your attack action, make a touch attack with a {{proficiency+modifier:dex#signed}} to hit. Upon contact, you curse the creature until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.
You can do this {{proficiency#unsigned}} times.
Flame Bearer
You know the [Tooltip Not Found]
cantrip. Charisma is your spellcasting ability for it.