Homebrew Voidwalker Species Details

 

Hidden in Plain Sight

The Voidwalkers are often mistaken for humans. Their height, ranges from barely 5 feet tall to over 6 feet. Their posture tends to be slightly worse than humans and weigh slightly less on average. Males and females are about the same height, and males are only marginally heavier than females.

Voidwalkers coloration is the same as the normal human range and have eyes of the same colour as humans, their eyes glow calmly when they are being spoken to by the voice that fills their mind. They usually wear dark clothes with a hood and a scarf, some Voidwalkers purposefully cover their eyes to blend in.

Voidwalker Names

The name of a Voidwalker is also something that differs from regular humans, they tend to be slightly different from the human standard and would definitely stick out in a crowd.

Male Names: Damon, Empyr, Deth, Aeren, Daevi, Shayde, Guyde, Auran, Cloud, Torne

Female Names: Dwell, Alife, Waythe, Guya, Essence, Loya, Aurora, Perma, Spirit, Dove, Umber

Voidwalker Traits

Voidwalkers are born with these abnormal abilities and are taught how to cope and control them at a young age to maintain sanity.

Limber

You use your nimbleness over brute force, you understand that the ability to do well-timed yet sudden attacks is far superior than powerful strikes poorly executed... you are proficient with certain finesse weapons, these include: Dagger, Rapier, Scimitar and Shortsword.

Ability Score Increase

Your Wisdom score increases by 2 and your Dexterity score increase by 1.

Age

Voidwalkers reach physical maturity at about the same age as humans and easily live past the age of 90 and can live to be 110 showing barely any signs of weakness or age.

Alignment

Voidwalkers have grown a mutual respect for the life around them and hopes to see the best in those around them. They try their best to continue the honour of their fallen ancestors. Voidwalkers tend to be Lawful, Neutral or Good and actively try their best to stray away from Chaos and Evil.

Size

Voidwalkers range from just over 5 feet to over 6 feet tall but have poor posture. Your size is Medium.

Void Stepper Speed

Your base walking speed is increased to 35 feet.

Dimensional Sight

As your eyes begin to glow, the voices tell you about your surroundings to keep you safe, as the voices come from your mind, anything that doesn't prohibit using your mind cannot impede the vision, including being blinded or having your eyes closed. You have Blindsight up to 20ft 

Voices from the Void

The voices have a knack for detecting and alerting you to danger before it happens. You have proficiency in the Insight and Perception skills as well as Dexterity saving throws.

Into the Void

You have three phase charges on use, you can temporarily 'phase' between this dimension and an almost identical one, appearing as if you 'blinked' to another location. You can travel 15ft in any direction regardless of direction or landscape, this includes crossing gaps, phasing upwards and non-linear movement. You cannot phase through solid objects, magic or holes smaller than you can fit through normally. Terrain and weather does not affect you while phasing.

While phasing, status conditions such as blindness or deafness are removed temporarily until the 15ft is travelled, unless you are grappled or restrained in which case you escape. Being incapacitated, petrified or prone prevents you from phasing.

Phasing in combat takes a bonus action and gives advantage on your next attack, if you take it the same turn, and disadvantage on the first creature that may attack you until your next turn.

When taking a short rest, flip a coin, on heads, regain 1 phase charge, on tails, regain 2 phase charges. On a long rest, regain all 3 phase charges.

Dimensional Rift

Once per long rest, you can create a 'portal-like' rift. When used, an opaque orb appears at your feet, this orb is untouchable by all means. Once activated you cannot use your hands for anything until you finish casting the rift. While the rift is equipped, you may still phase, walk, climb, jump and swim freely.

Upon getting 100ft away from the orb, taking damage or stopping the casting of the rift, a second orb will appear at your feet, both orbs will then simultaneously turn into gateways that hover about 2 ft off of the ground. When a person walks into either gateway they will be teleported to the exit of the other. Transporting between the two gateways takes half the amount of time it took to cast and while transporting, follows the same pathway the caster took, however, the rules of being in 'phase' apply to the person travelling between gateways, meaning they can move freely between the two gates, once created.

Any living creature that touches a gateway can use the rift, regardless of size, if a creature is larger than the gateway it will shrink during the journey and appear the other size, slowly growing to its original size.

As a bonus action, you can close the rift at any time, making the portal disappear. The portal with naturally disappear after 1 hour. If the portal attempts to disappear with someone still travelling, the portal will not vanish until the person has finished their journey, on which the portal will immediately disappear.

Languages

You can speak, read, and write Common and Undercommon.

Previous Versions

Name Date Modified Views Adds Version Actions
11/16/2021 11:18:08 PM
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