Homebrew Feltkin Species Details
"Is it impolite to laugh at a... children's toy?" Myrian asked. Quickly being nudged by her partner.
"What kind of masochist enjoys being Laughed at? My existence is not a joke, but rather an anomaly." Davenkon spoke.
"Yet I do not blame you, because of those entertainers, our existence will... never be taken seriously."
—Of Jungles & Plains (Baker, 318)
A Bizarre oddity, the Feltkin appear to be sentient puppets made of "weird magic". They do not exist naturally, rather are forged by the deranged. They tend to resent their creators, seeing their own life as an abomination, some see being this state as beautiful, and a testament to the power of magic. Others see it as a curse. Some spring into existence due to sorcerous children's imagination, and others are created to be intentionally cruel creations to test ones capabilities on.
Living Felt And Fluff
Feltkin are formed from entirely inorganic materials. Vibrant felt & fluff infused with magic and coating serving as their limbs, muscles, and even brain functions. If one meets a brutal fate, it's insides are not the gore-filled bloody sight of nearly every other creature, rather they are what you'd expect of an inanimate puppet. You do not have legs, rather you float up to 5 feet above the ground while conscious.
Although they were manufactured, Feltkin are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to Feltkin that they do to other humanoids.
Feltkin Personality
As you'd expect of a Sentient puppet, most Feltkin are chaotic in nature, tending to focus on a specific overexaggerated personality trait utilized in their manufacturing.
Feltkin Names
While most Feltkin are given names by their creators, they often choose to rebel and come up with their own, some strangely seem to follow a pattern. Also, Feltkin are, by nature Sexless having no distinction between a male and female Feltkin outside of how they want to identify as. As for recommending names, refer to the naming convetions in the area they have spent most of their time in.
Feltkin Traits
Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
Feltkin are entirely ageless, having the physical and mental capacity reflecting the age their creators wanted them to be. They are incapable of aging or de-aging, and spells or similar features meant to alter ones age, such as some of the results on the Wild Magic Surge table fail entirely.
Alignment
Most Feltkin are Chaotic Neutral, keeping some of the aspects of their overexaggerated personality.
Size
Being created by people who originally meant to operate you as a puppet, your size is Small.
Speed
Your base walking speed is 30 feet. You can also float up to 5 feet above the ground.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
Inanimate Sleep
When you take a long rest, you enter an inactive, motionless state, rather than sleeping. In this state, you appear inseparable from a puppet, but it doesn’t render you unconscious, and you can see and hear as normal. You also have an effect of imperception while "sleeping", any creatures that do not know of your specific identity only really see you in the corners of their eyes, giving you a +10 bonus to your passive Dexterity (Stealth).
Innate Spellcasting
You gain a cantrip from the Bard spell list, at 3rd level you gain access to any spell from the Bard Or Wizard spell list, which you can cast once per long rest at second level. At 5th level you gain access to any second level spell from the Bard, or Wizard spell list, which you can cast once per long rest at second level. If they exist in your game, you can also choose a spell from the Artificer spell list.
Cause Laughter
Once per long rest, as an action you can cause up to 4 creatures of your choice within 30ft of you to have to make a Wisdom saving throw against a DC equal to 10 + your Charisma (Persuasion) score. On a failure they fall into a fit of laughter. Creatures who fail are incapable of using reactions, and can only use an Action or Bonus action (not both) until the beginning of your next turn.
Languages
You can speak, read, and write Common and one other language of your choice.
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