Homebrew Spellforged Species Details

Either through the chaotic, unpredictable and explosive interactions of coiling, latent magic, or through the meticulous designs of powerful spellcasters, Spellforged are the very essence of The Weave forged into consciousness. They are beings of pure magical energy, but feel emotion, pain and pleasure in much the same way as any other sentient. The life of a Spellforged is often as chaotic as the explosive interactions that brought about their creation. Extremely rare, and lacking any parents, culture, heritage or purpose, they often wander the world, seeking fulfillment in any way they can find it. For any individual this may mean helping others, gathering more power, indulging wholeheartedly in the finer things life has to offer, or seeking a higher meaning beyond the material world. Their unstable ties to the Weave tend Spellforged toward Chaotic alignments. 

Spellforged Traits

Your direct connection to the weave manifests in a variety of ways

Ability Score Improvement

Your Intelligence or Wisdom scores increase by 2, and Constitution score increases by 1. 

Speed

You have 30 feet of movement.

Languages

You can speak, read and write Common and Primordial.

Magical Form

Your primary form is that of any medium sized humanoid, and you glow and pulse with clear magical energy that reflects your chosen elemental power. You might radiate heat as a Fire Spellforged, or crackle with a static energy as a Lightning one.

You also gain the ability to manipulate your shape to take on that of any one medium sized beast of your choice twice per long rest as an action. This new form has no impact on your ability scores, movement speed or proficiencies; it is merely the shape that the magic which binds you together has taken. 

Magical Resilience

You are a being born from chaotic magic given form, represented by the following benefits: 

  • You have advantage on Arcana checks.
  • You have immunity to disease and the poisoned condition. 
  • You don’t need to eat, drink, or breathe. 
  • You are immune to spells and effects that would dispel the magic that binds you together

Magical Armor

Due to the volatile nature of your form, you are ill suited to wearing armor. Your powerful magical essence provides ample protection, however; it gives you a base AC of 16 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Into the Weave

As a bonus action, you can magically teleport yourself or one willing creature within 5ft of you up to 40 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest. 

Born of Energy

The magic that bound you together grants you access to its elemental powers. Choose from: Born of Acid (Acid), Born of Flame (Fire), Born of Frost (Cold), Born of Lightning (Lightning), Born of Toxins (Poison), or Born of Wind (Thunder). You now gain resistance to the corresponding damage types. In addition, your unarmed strike deals 1d4+STR modifier of that same damage type.

You can also produce a small ball of energy of your corresponding element an amount of times equal to 1 + your INT modifier. The energy sheds bright light in a 15-foot radius and dim light in a 15-foot radius. This ball of energy lasts for 6 minutes and requires concentration. You can use an action to hurl the ball at a creature within 30 feet of you. Make a ranged spell attack using your intelligence modifier for your spell attack bonus. The ball deals 1d12 damage of your elemental damage. 

Elemental Burst

When you drop to 0 hit points, you may choose to emit a chaotic blast of elemental energy. All creatures within 15 feet of you take damage of your elemental type equal to 3d8 + 15. This improves to 4d8 + 30 once you reach level 10. Roll a d20. On a natural 1, reduce your maximum Hit Point total by the damage rolled, and roll your death saves with disadvantage until stabilized. If your maximum hit point total is reduced to 0 in this way, you die. Only a Wish spell can resurrect you if you die in this manner. If your maximum hit point total is reduced, the effect of a Lesser Restoration spell cast on you while at full health restores 1d4 hit points to your maximum, and the effect of a Greater Restoration spell cast on you while at full health restores 2d4 + your constitution modifier hit points to your maximum. You can only use the Elemental Burst ability once per long rest. 

 

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