Homebrew Arserin Species Details

Thought to be a distant relative of the aarokocra or kenku who bred with dragons, the arserin are a terrifying, but very rare people. They use their innate pseudo-draconic abilities to travel the world, experincing different cultures without worry for their safety. Their draconic blood, however, is not strong in the modern era. But stories from long ago speak of giant goosefolk ruling the northern regions of the world as the servants of the dragons, instituting their will in return for power. The arserin deny that they were ever subserviant to any dragon, stating that their pride and egos wouldn't allow such a thing. And yet, there are bones of their massive ancestors that still litter the layers of ancient red and blue dragons who claim otherwise. Nowadays though, the only remaining aspects of their draconic ancestry are their inability to feel fear and their ability to harness the frightful presence of their distant ancestors with their infamous frightful honk. (Race: Arserin were created by Primerva/Theantispiral1/chaoskings35)

Abrasive Personalities, Hearts of Gold
Like a true goose, the arserin are considered loud, aggressive, and foolhardy. They are dirty and generally unclean at times, but like to wear fine clothes and are generally spotless. It is the places they are in that they leave dirty. Because of this, they are often not welcome in the cities of other races, such as elves, for long periods of time. But the arserin are also known as reliable and capable entertainers and fighters. They defend and care for the places the call home with great zeal and determination. They never back down from a fight to protect what they care for, even if they are told it is utterly unwinnable. Additionally, they will always help a friend in need. Those who manage to befriend an arserin have a friend for life who will follow them to the ends of the earth, stick with them through thick and thin, and be there for them in their darkest moments to help them back to the light - even if they are not wanted.

Enemies of the Arserin
There are no creatures known to the arserin that they hate more than the kobolds. There is a rumor that the arserin are mutated kobolds or that they are the product of kobold and aarokocra interbreeding given that they are a similar stature and that both are vaguely draconic. Should one repeat this rumor to an arserin, they should be prepared for the blind rage that follows. To the arserin, the kobolds are weak, frail, subservient things with no spine. They are the lowest of the low and not fit to live in the same world as them. Add in the fact that kobolds are often thieves who live underground in mines, and you will begin to understand the root of their hatred. 

Similar to the kobolds, the arserin loathe goblins. Many of the reasons are the same, but the goblinoids are also the only ones who came closest to conquering Kansir over 100 years ago. Maglubiyet is among their most hated gods for this reason. But, even higher than the goblins, but below the kobolds, are giants. Giants are incredibly large, and the arserin are somewhat jealous. They hate that the often dimwitted giants were blessed with the stature that they deserve and once possesed. On top of this, a powerful group of cloud giants has caused them trouble for the last few hundred years. They demand tribute of diro root and the arserin have no choice but to accept due to the cloud giants strength. Several attempts have been made to eliminate these cloud giants, but all have failed miserably. All the arserin have managed to do is annoy them and sharply increase the expected tribue with each attempt.

Kansir, Kingdom of the Arserin
While the arserin are considered a rare sight in most of the world, they do have their own kingdom in the north. It is a small kingdom, but a powerful and wealthy one. There are many reasons why the kingdom of kansir is so wealthy, but it ultimately boils down to two factors: gems and ingredients. The mines of kansir produce some of the highest quality gems in the world. Dwarves and gnomes will do anything for them, and the arserin sell them at a premium. But, the primary reason for their immense affluence, is the rare diro root that only grows in the region of Kansir. The root has a slightly salty, spicy, almost citrus-like flavor that is highly sought after by nobles in other kingdoms. It can also be used as a reagent in healing potions to increase potency. These two factors, the gems and the diro root, have created a prosperous land for the arserin, but also one that has seen more than its fair share of war.

The Kingdom of Kansir has been sieged many times by other humanoids, dragons, and even the giants, but it has never fallen. It is a kingdom of winding rivers, waterways, and rolling hills where they grow the diro root. The northern most regions of the kingdom are made almsot entirely of the Haujing mountains where they mine for the gems that made them rich. And, in the exact center of the kingdom, is the grand city of Versari; the capital founded by their greatest king, King Akhar I. It is comprised almost entirely of intricate canals, long islands chains, complex alleys, and lies in the center of a vast, misty lake surrounded by thick evergreen forests. The roads open up to it, revealing a shining city with few equals.

Arserin Names
Arserin names are a thing of simplicity and often reflect their travels, trade, and contact the other races of the world. They can have almost any name from any culture, but tend towards either draconic, dwarven, or human names. Additionally, it is common practice for them to take a name based on fallen comrades, places they have been, nicknames they have been given, or just combinations of sounds they enjoy. To the arserin, names are a fluid concept that reflect who they are at that time in their lives. 

Male Names. Adrick, Chris, Doivrar, Gorvath, Imrinth, James, John, Karses, Orgat, Steve, Thorin, Undrayt, Zarian.
Female Names. Akeo, Chloe, Diesa, Emma, Ermior, Gaziess, Ilde, Lildre, Madison, Nora, Sophia, Vistra

Arserin Traits

The Arserin are a small and aggressive goose folk.

Ability Score Increase

Your Charisma, Constitution, and Strength scores each increase by 1.

Age

Arserin reach maturity around 15 years of age and can live to be 200 years old.

Alignment

Arserin are often destructive and messy, but not inherently evil. They tend to favor chaotic alignments.

Size

All arserin stand roughly 3 feet in height. Your size is Small.

Speed

Your base walking speed is 25 feet and you have a swim speed equal to your walking speed.

Frightful Honk

As an action you can release a loud honk and force each creature of your choice within 30 feet of you modifier + your proficiency bonus). A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success. Once you have used your Frightful Honk, you can't use it again until you finish a short or long rest.

No Fear

You have advantage on saving throws against being Frightened.

Aggressive

As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Language

You can speak, read, and write Common, Draconic, and Arserini. Arserini consists of hisses and honks when spoken and as modified draconic script in written form.

Hold Breath

Hold Breath. You can hold your breath for 15 minutes.

Previous Versions

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