Homebrew Agaricus Sapiens brute Species Details

The Agaricus Sapiens as a race, are known for there smarts and power to make potions and antidotes without a chemists station, but there cousin are .... well not so "smart".

The Agaricus Sapiens brute isn't very good with weapons, and can't even hold one, not even a dagger, this is because of there giant body's and there huge fists, PS they have fingers,

Agaricus Sapiens brute Traits

Giant fungus wooden armor and large fists

Giant fungus and wooden armor

Your arms torso head and legs are covered in wood making a thick natural armor, you take half damage from every attack for 13 attacks.

You have large amounts of fungus (other then yourself) growing on your natural armor made of wood,

when an enemy attacks with less then a 15 on roll, you take no damage your spores are spread making a "smoke screen" and your fungus is gone for 6 rounds

when an enemy attacks with more then a 15 on roll, you take half damage no fungus is spread and you still lose your fungus armor. 

The DM will callout that your armors have failed 

Large fists

Your hands are to big to hold weapons of normal size and no one wants a giant shroom as a customer.

As long as you are unarmed, you can roll 4d6 with each attack, the downsides are obvious, you can't attack flying creatures or creatures that are submerged 

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