Homebrew Lingering Sentiment Species Details

Beings of Pure Will

Lingering Sentiments are always full sets of armor that can move on their own and speak usually with a disembodied voice. their various pieces of plating seemingly unburdened by gravity and acts as if it was their skin, any damage inflicted upon their plating is damage to what would be their physical form if they were a living being. Should they sustain enough damage, the willpower that was holding their parts together will dissipate, leaving them to fall apart completely. While they have no physical presence inside the armor, they function like a person in a full suit of armor. Their weight and size, as well as their design and material, are usually dependent on whatever full set of armor the original self was wearing when they died.

Though they may not have any sensory organs whatsoever, the magic made manifest by their powerful thoughts has willed them to be able to perceive what is around them. They can see and hear things, though not always to the extent that other races can, even if they were once a living being however they cannot feel. To hide the fact that they are living suits of armor as opposed to warriors simply wearing suits of armor, Lingering Sentiments will use cloaks, scarves, or bandages to cover the gaps between their plating. Some Lingering Sentiments have arcane lights that are fixed in the space inside their helmets. These projections are meant to resemble eyes, and shift and move according to what expression the Lingering Sentiment might be making. Though they serve no function other than making it look like they have eyes, these lights are often enough to keep the average person from getting too suspicious.

Lingering Sentiment names

A Lingering Sentiment's name is usually what it was called while it was alive, however sometimes they don't even know their own original names. When this happens a name can be given to them by those who befriend them or someone that the Lingering Sentiment becomes the sellsword to, or they can come up with a name themselves. When a Lingering Sentiment comes up with a name for itself its usually something simple.

Male: Any

Female: Any

Lingering Sentiment Traits

A Lingering Sentiment has traits unique from other creatures.

Ability Score Increase

Your Constitution score increases by 2.

Age

Lingering Sentiments are essentially timeless, age is only a factor in terms of appearance, not maturity. This does not make a Lingering Sentiment completely immune to the effects of aging. When considering a Lingering Sentiment’s age, consider the physical age of the armor. A Lingering Sentiment may grow old, rust, and eventually disintegrate over several decades. The maximum lifespan of a Lingering Sentiment is unknown.

Alignment

A Lingering Sentiments generally are neutral in nature, however their reasons for existing may lead into other alignments.

Size

Size varies, but is usually what the height of the Lingering Sentiment's original self was while alive.

Speed

Your base walking speed is 30 feet.

Antimagic Susceptibility

You are incapacitated while in the area of an anti-magic field. If targeted by dispel magic, you must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Blindsight

You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 45 feet, but are blind beyond this radius.

Construct

You are a suit of armor made of a variety of durable materials. Your creature type is construct instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells that target humanoids. You are immune to poison damage, being poisoned, and diseases. You do not need to eat or breathe. Rather than sleeping, you enter an inactive state for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events.

False Appearance

While you remain motionless, you are indistinguishable from a normal suit of armor.

Mendable

When the mending spell is cast on you, it has the following alterations: It has a casting time of 1 action. If you have 0 hit points you become stable. As part of the casting of mending the caster may expend any level of spell slot to cause you to regain a number of hit points equal to 1d8, plus their spellcasting ability modifier. For each level of the spell slot expended you regain an additional 1d8 hit points.

Integrated Protection

Your body has built-in defensive layers, which are decided by your subrace and determines your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.

Languages

You can speak, read and write Common, and one language of your choice.

Subrace

Choose one of the Subraces below, which determine your armor class and what sort of armor your Lingering Sentiment is. You gain additional features and traits based on which you choose.

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2021 11:59:15 PM
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5
Coming Soon

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