Homebrew The Jewelry Species Details

“But you do see the way people look at you, Angel child.”

Those Emerald eyes, rich as a dragons vault, were staring right into her very being.

 

To be greeted with stares and whispers, to experience kindness and praise on the street, to see admiration and love in every eye: this is the lot of the jewelry , to be seen as objects for praise and idol ship is their curse.

Lordly Descent 

The Jewelry are derived from Lordly blood but are not Lords or gods, and in the broadest possible sense, they still look human. However, their Lordly heritage has left a clear imprint on their appearance. The Jewelry have gold markings on their face that take any of a variety of shapes: some have curling patterns like a swirl, others have straight and jagged lines, and some spiral upward like a typhoon. They have thick accents and their eyes are Emerald Green in the iris . Their skin tone is A pale green that shimmers like a gem.

Location

The Jewelry subsist in small minorities found mostly in the Jewel, often in the lushest quarters of the jungle or the fanciest hotels and castles.They grow up to be Healers more than not, 

Jewelry Names

They are usually named after precious stones and all are gender neutral. 

Jewelry names : Diamond, Ruby , Sapphire , Pearl , Crystal 

 

 

The Jewelry Traits

The Jewelry share certain racial traits as a result of their Lordly descent.

Golden blood

At any point you may cut yourself and feed your golden blood to a person. They gain 2d6 health and roll a constitution saving throw and a Charisma saving throw. If they pass the constitution saving throw the lose any weak to strong poison effect, if they fail they are still poisoned. If they fail the Charisma saving throw they are now charmed. You take 1d12 of damage. In combat this takes up an action. Your blood does not affect you.

Golden Praise

you have advantage on persuasion checks unless said otherwise.

Ability Score Increase

Your Wisdom score increases by 2, and your Charisma score increases by 1 , and intelligence -1.

Age

The Jewelry are mature at age 5 and die by a max age of 50. though they do not appear to age. they look around 20 after maturity.

Alignment

The Jewelry might not have an innate tendency toward good, but many of them end up there. good or not, an independent nature inclines many Jewelry toward a chaotic alignment mostly Chaotic good.

Size

The Jewelry are about 4ft to 5ft. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Lordly Resistance

You have resistance to Lightning and thunder damage.

Holy Healing

Add your proficiency to your healing spells. 

Languages

You can speak, read, and write Common and Jewel.