Homebrew Arachnid Species Details
Physical Description
Arachnids are cunning hunters, usually either very hairy or leathery on their legs, and with a number of eyes that varies from around a dozen to over a hundred, which grants them great eyesight thanks to their secondary eye lenses. Arachnids always have eight limbs, but their distribution among legs and arms can vary.
Society
Most arachnids live in a realms called nests. They are usually hanging from the ceiling of the caverns. Those societies are mainly matriarchal.
Arachnid Traits
Their features include:Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom score increases by 1
Age
Arachnids do not live long. Larvae turn to pupae around 2 years old. Upon hatching to a full-grown insectoid, they are mature, usually around 3. Arachnids never live older than 50 years.
Alignment
Most arachnids are evil in nature, given their reputation. Those who are raised outside of arachnids tribes are not always evil, but are self-centered and chaotic in alignment.
Size
Arachnids vary widely in height, from barely 4 feet to well over 5 feet tall. Your size is Small.
Speed
Your base walking speed is 30 feet and your base climbing speed is equal.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Multifooted
Arachnids are very hard to trip, having so many legs. You have advantage saving throws against being knocked prone.
Compound Eyes
Your eyes are amazingly good preceptors. You are proficient in the Perception skill.
Languages
Languages. You can speak, read, and write Common and Undercommon.
Web
You can cast the Web spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Venomous Bite
Your bite is a natural weapon, which you can use to make unarmed strikes using Dexterity. If you hit with it, you deal piercing damage equal to 1d4 + your Dexterity modifier, the target makes then DC 12 Constitution saving throw. On failure takes 1d4 poison damage.
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